nce

  1. Draconic

    NCE NCE/OCE Rules help please

    Hi fellow Yakkers! I would love to draw on your vast experience with the NCE/OCE ruleset for questions my playgroup has asked. Im aware some of these questions may have been asked deep in threads but my searches haven't helped so far. So if your able to weigh in, share house rules, or point me...
  2. Galtarr

    How easy is it to go N17 -> NCE w.r.t poss. Attending tribemeet

    Ok. Thinking about Tribemeet, which is NCE. Just got into Necromunda with N17. Only played N17 in both skirmish and campaign. Only models I have are N17 from base set and a few upgrades as required by campaign (i.e. +forgeworld Escher upgrades, ) So given I am very unlikely to play NCE before...
  3. ClockworkOrange

    Necromunda TribeMeet2019UK - NCE

    Teaser for the big event; No more details will be confirmed at this time. Edit, one more detail will be confirmed at this time: WE WILL BE USING NCE RULES NOT N17!!! Spafe Let the WILD speculation commence. Rest assured YOUR future is in safe hands, a super secret committee of elite nerds...
  4. Draconic

    Necromunda Slave to the Necro WIP

    Hi Yaktribe! I have been lurking on here since the recent resurgence of Necromunda and my subsequent return to the hobby after 20yrs. I thought i would post up a thread about my current Pit Slave gang project that i have been working on. I know how helpful everyone else's posts and the internet...
  5. Jaws

    NCE Tyranids in the Hive (Spyrer rewrite) 1.1

    Just a Spyrer rewrite.
  6. Graushwein

    NCE Inferno Spyrer 2.0

    Original thread, Inferno Spyrer. After some play testing I found that a faster and less armored Inferno was preferable to a slower and heavily armored one. Have you ever noticed that flamer sales skyrocket as soon as a Spyrer gang is spotted? I think it is high time that the Spyrers fight fire...
  7. Graushwein

    NCE Scavvies Gang: Sneaky Toxbombers?

    Since N17 doesn't have Scavvies or Spyrers, I'm still playing community edition. Looking at the rules, a few things jumped out at me. Only 2 credits to feed (1.5 cred average profit per guy) No shooting skill for basic units Tox bombs for anyone, that are persistent (one-use per game) #1...
  8. E

    Territories Shared Between Gangs

    This is for NCE2018 I've seen quite a few threads here with tips on how to have Territories that you can control, which are fixed, and your gang opponents can conquer them from you. Well, I like the idea that you can win and lose something more than XP, but I am not a fan of the snowballing...
  9. U

    Yet Another Recruitment Thread

    Hey Everybody! This is an open ended invite to take part in an upcoming Necromunda campaign that I’ll be running soon. We play using the “Tabletop Simulator” video game and use Discord for communication. So your actual geographic location doesn’t limit your ability to take part. It will be an...
  10. ImOutside

    NCE Charging up ladders. Blocking hatches.

    My group and I may have found a rules hole last night and I would like some help with clarification. The situation; Van Saar ganger is standing on a platform with his base partially covering the hatch above a ladder. There are 2 Escher gangers below waiting to Charge! On the Escher turn the...
  11. The Tailor

    NCE Captured gangers and leveling

    I’m trying to run a slave gang due to mine workings So I captured a juve. The guy I’m playing then gets to level up his gangers including the juve who levels twice due to it being a juve and me giving a 5+ xp rating due to gang rating. Juve levels up, rolls on stealth and gets escape artist...
  12. ImOutside

    NCE Spyrers and the Redeem Rule.

    My group were doing some theory crafting and we ran into a clash between the Redemptionist's Redeem rule for captured fighters and the Spyrer's Captured rule; specifically which rule takes precedent? Personally I prefer the rule of fun and would let the Redemptor give it a shot but I wanted to...
  13. Stubram

    Retromunda VS Neomunda

    howdy all. Looking for some opinions. This may have been covered already but couldn’t be buggered to trawl through the insanely long (though interesting) N17 convos. I’ve not bought into to N17 yet as a) I just want the rules (got models and terrain), and b) it feels a little unfinished...
  14. chilipepa

    N18 Another underhive ganger thread

    Hello, fellow hobbyists! I am new to Necromunda and got into it around a year ago, when I heard the first rumours about Necromunda being ressurected. Then came SWA, I read through the rules and actually enjoyed some of it (which was odd at the time because I was utterly dissapointed in GW new...
  15. p0dde

    NCE Gang Rating: Credits and Stash

    I have been thinking about the rules for Gang Rating, and namely how your stash (equipment and credits) do not count towards your gang rating. I thought it would be interesting to hear the what you all thought about this rule. Personally i see a complicated set of pros and cons. I am tempted to...
  16. Punktaku

    Underhive: Style and Fluff Ponderings

    So i was working today, and started to ponder some underhivey stuff. I think it started because someone mentioned the gangs looking like uniformed troops and it just germinated in my subconscious: How much of a house gang’s appearance is “organic” and how much is “requirement” by their House...
  17. HorribleHedgehog

    NCE [NCE] Starting scavvies

    So, I've been putting together a scavvy gang, and given that I've never played an outlander gang before, I figured I could use some advice. I've already built the models, but I have lots of bits left to build additional/alternative models. Here's the starting roster I've been considering: Boss...
  18. undertaker

    [NCE] Hiding and Shooting in the Same Turn

    A debate arose in our game this weekend regarding whether a fighter can go into hiding in their movement phase, and then elect to come out of hiding during the shooting phase of the same turn if the situation requires it. For some time I had assumed that if a model chose to go into hiding, they...
  19. L

    (NCE) question about hiding

    I just had a game where my opponent claimed that if a model started the turn in hiding, he would remain in hiding so long as he maintained at least partial cover from any of my models' line of sight, and did not run (but still moved). Is this accurate, or does hiding require a greater level of...
  20. p0dde

    NCE Simplified Hiding 1.1

    Simplified Hiding is a set of rules that replaces the Hiding Rules on NCE p. 11, while still being compatible with all other effects, items, skills etc. that uses and effects hiding and hidden fighters. The concept of these rules are on the one hand to remove the restrictions on when you can...