nce

  1. B

    Getting Wasted: Ash Waste Nomads

    Hello Everyone After a long time reading through several Threads i decided to present you my Gang and maybe get some enriching feedback. I've played my first and only necromunda game 6 or 7 years ago as a young teenager and instantly liked it. The small player base and lacking support from GW...
  2. L

    NCE Weak NCE skills

    Hey, Does anyone think some of the revised NCE skills (particularly agility) are sorta crappy? Agility - Jump pack - rubbish ability! You can only use it in the start of YOUR turn. Meaning, it is almost useless for defending against a close combat monster who charged you, as you'll most...
  3. Loriel

    [NCE] Rare Trading Chart unnecessary complication

    Hello! I have to admit that for some reason I have never noticed and probably this point has been made before, but the rare trading roll chart has a lot of unnecessary rolls. For example: result 12 rare weapon roll 1-3 needle weapon -> 1-4 pistol -> 5-6 needle riflee. We would get same result...
  4. Loriel

    Gangs of Golem City

    GANGS OF GOLEM CITY Introduction: Golem City is isolated part of the Necromunda where are literally thousands of cameras on drones and walls. Most of its inhabitants are unaware that they are constantly watched by millions viewers all over the Imperial Regime. It is a reality TV show where only...
  5. p0dde

    NCE Rescue Mission Alternative

    In our group we have had some bad experiences with playing Rescue Missions, and we have decided to try something new, and made a table for resolving Captured Fighters in the post game. Before going into details with the table I think I should present some of the issues I have with the current...
  6. A

    Chaos Squats -- Gang List

    https://www.dropbox.com/s/79796ibot87agn6/chaos%20squats.pdf?dl=0 A passing thought that turned into an actual gang list. I'll try to answer any questions.
  7. undertaker

    [NCE] Poll: Territory Income Rolls

    Do you decide all the territories you will be collecting from before rolling any variable income? Or do you roll for some of them and then decide if you need to send more gangers to work other territories in order to push you into the next income bracket? I had thought it was the former, and...
  8. Orngog

    Slaver Gangs discussion

    An idea I was playing with recently (I've actually started some preliminary model work), a gang composed of slavers. After some flufftalk we hit across some hurdles- What kind of slaves? We only hear about pit slaves (as in fighting pit, not mine pit) but presumably there are slaves with two...
  9. Commissariat

    [NCE] Shooting Skills & Heavies

    For Gang Leaders & Heavies Having played a lot of ORB and then transitioned into having played at least forty games of NCE: The shooting skills all seem washed down. Half of them only benefit basic/pistols and the other half are decent but not worth the risk of rolling a basic-weapon advance. If...
  10. Commissariat

    Chaos Cult Covens [NCE] Redux; Becoming a Cult [NCE] Redux

    My first draft for updating the old Chaos Cultist Covens and Becoming a Cult rules from the ORB era to present. I saw Anthony's rules which seemed clean, but I still wanted to give it a go. I like the cult rules for gang story-progression, similar to the leadership challenges and all that good...
  11. Malaclypse3

    The Leader Special Rule, Pinning & Armour

    Hey Guys, My question has to do with carapace armour or pit slave armour in the NCE: If your leader is wearing said armour their initiative is reduced. If a guy within 6" of your leader is pinned then they use the leaders initiative for pinning. If that guy has armour then his initiative is...
  12. Basileus

    Starting Scavvies gang advice

    Hi there I'd like to start a Scavvies gang but haven't played Necromunda for ages – Any advice? That'll be most welcome. D'you guys have tactics etc.? I'm going to use the NCE and my gang is based around my converted leader "Mother Bone", pictured below. 1 "Mother Bone", Scavvy Boss with...
  13. p0dde

    Rules for Advancing Hired Guns

    I have put together a set of rules for advancing hired guns. It is made for NCE campaign play. I am not sure how other campaigns experience the use of hied guns, but in our campaign, they have had very little impact. http://satanpedia.org/wiki/Advancing_Hired_Guns And as the gangs grow...
  14. Anthony

    Necromunda Chaos Gang

    Anthony submitted a new resource: Chaos Gang - Simple rules for running a Chaos Gang. Read more about this resource...
  15. Anthony

    Necromunda Genestealer Neophytes

    Anthony submitted a new resource: Genestealer Neophytes - Rules for Genestealer Neophyte gangs. Read more about this resource...
  16. Insurgent

    NCE: messing up weapons?

    In spirit I have always been supportive of Necromunda Community Edition. The "old school 1997" combined rulebook that contains all the original rules and outlanders sits next to me as I write this. It is such a well used volume that the cover has fallen off and I'm currently looking into getting...
  17. p0dde

    Bug Update Arm Wound to current rules

    In newest edition of NCE the arm wound was simplified to being a flat -1 to the strength stat. The Yaktribe gang system does not display this rule change. In Ganger Injuries, it is still set to at value of NA, and the information pop-up displays the old rules for arm wound. new rules text: ARM...
  18. p0dde

    New hiding rules, suggestions

    Over at the Hiding Quiz thread, we have had a good discussion about the hiding rules. The discussion was based on a specific case, and from all the well-informed and constructive debate, several good points were made. The most important point, was that the hiding rules as they are now, are very...
  19. The Duke

    Infra Red Sight in Necromunda

    Right. So this is about something I've seen touched-upon in other threads, and something that came up the other day whilst me & my mate @Llewy were playing through the second game in the "only 24 hours to Save the underhive" mini-campaign - high stakes are up for the third and final game with...
  20. p0dde

    NCE: Movement through fighters

    The movement rules for moving through other fighters came up in a game I played yesterday, where a group og three fighters were engaged in hand to hand combat, and blocking the way for a fourth fighter that wanted to charge pass them and reach a fifth fighter. So the question is, can you...