nce

  1. C

    Weapon cost discrepancies (NCE)

    Looking through the house weapon lists, it seems as though several gangs have different costs for certain weapons. For example, House Goliath can buy Autopistols for 10 credits and Stub Guns for 15, while the costs are reversed for most gangs. Is this intentional? If not, should we just use the...
  2. TakUnderhand

    NCE Wyrd Cryomancer V3

    Part of my Comp 11 entry: the Wyrd Cryomancer Due to getting the competition in, these rules have not been play tested. At all. Expect amendments the moment I manage to get a game in!
  3. X

    Some Questions From A Returning Player (NCE Delaque)

    Hey guys, I haven't played Necromunda for quite a few years and I was looking for a little advice. I'm starting a Delaque gang and was wondering if I could get some feedback/recommendations on my starting roster. I haven't given them names yet, I just quickly knocked together the sheet to get...
  4. piromanwwr

    New Old Battle Wound

    Hello, I had some discussion with @Tomcaet about OBW. We have a little idea to change its current rules. Why? Because in its actual state it hurts a lot, especially in mid-late gangs (It can put OOA half of your rating or even more). Currently there is no countermeasures for it (Ok, there is a...
  5. Fold

    NCE Squat Mining Gangs In Necromunda 1.0

    Based loosely on the original "Hi Ho Squat Mining Gangs" article from Games Workshop, but with the worst excesses of that ruleset toned down. The Squat Mining Gang is a relatively elite gang (basic gangers cost 60 creds) and a slow moving but implacable foe; every model has M3, but with Nerves...
  6. stealthvulture

    NCE Mechanicus Explorators Gang v.1.8.1

    With the arrival of the new Skitari and Cult Mechanicus models, its prime time the cog boys get some rules on paper! Inside you'll find rules for playing Mechanicus Explorators, a team of knowledge-hungry technophiles on the hunt for rare and highly coveted Archeotech. Led by a minor priest of...
  7. capitan

    NCE Yaktribe Necromonicon v1.0

    Here it is folks, the full V1.0 of the publication formerly known as the Yaktribe Sourcebook – Introducing the Necromonicon. This isn't the end though – it's still an ongoing project so as always, please feel free to submit any other ideas, works, tutorials, claim your photo credits or request...
  8. Kon-rad

    NCE Quick and Dirty Rules for Xenos Gangs v3 v3

    Edited from v2. I changed a few points costs, and generally tidied up the layout and writing for clarity. The Eldar jokes are still there.
  9. Shadowbadger

    NCE Grymn (Space Dwarves) 0.3

    Draft house rules for Space Dwarves. The models I intend to use are Hasslefree Grymn which will also need slightly elevated scenic bases to make them a tad taller. I have an extended, partially reviewed copy to add after discussion with friends. Once this is approved.
  10. grimwork

    NCE Space Marines Version 1.1

    >> SPACE MARINES IN THE UNDERHIVE << Confrontation by Les Edwards, 1983. Inspired by Les Edwards' great artwork (and because I couldn't find some adequate rules) I have written my own rules for Space Marines in the Underhive. Beginning with the Underhive Bestiary in the Outlanders Rulebook I...
  11. birddog

    NCE As Above -So Below The Ymir-Squats in Necromunda Version 4.0

    The race once known as Squats faced near extinction at the mercy of a Tyranid hive fleet. This defining moment forced an exodus through warp space. Emerging from their retreat in a new system, they are isolated by warp storms. Each ancestor ship suffering from the travel they are forced to...
  12. Tiny

    NCE Outlanders Community Edition 2019

    The OCE is based on the Necromunda: Outlanders supplement published in 1996. It also includes The Heist scenario and Pit Slave Gang rules from White Dwarf. OCE is not an attempt to overhaul or hugely expand the Necromunda game, instead it should be seen as a fan update to an already solid set of...
  13. Blood Donor

    NCE Hive Natives: Rules for Ratskin Tribes 2014-09-23

    Ratskin rules developed alongside the OCE that feature alternate Spirit Powers and minor tweaks to equipment and special rules, while maintaining the roster style of Chiefs, Shamans, Totem Warriors, Ratskins, and Braves.
  14. Blood Donor

    NCE Journeyman Skills Journeyman Skills v.1.01

    A re-edited, re-worked version of the Hive Ken Skills, Journeyman Skills allow regular House gangers to take on extra-curricular vocations during campaign play if they roll up a New Skill from any of the 2, 3-4, 10-11, or 12 results from the 2D6 Skill Advances table. Providing an interesting...
  15. Blood Donor

    NCE Streamlined Necromunda Vehicle Rules Vehicle Rules v1.6

    Streamlined Necromunda Vehicle Rules offer easy to follow rules for designing and using vehicles in either the more vast expanses of the Ash Wastes or in scenarios within the depths of the Underhive. A tailored mash-up of the Ash Waste/ Gorkamorka vehicle rules and the Simplified Vehicle Rules...
  16. BeardLegend

    NCE Necromundan Ratling Tribe 1.0

    Imagine being able to run a large gang of weedy and wily little thieves. Nick your opponents weapons and credits. Breed your way out of a recruitment crisis. Rob blind, the crawling and injured bodies of your enemies. Strip them of their weapons and finally show Mankind what you think of the...
  17. jimjimjimmyjim

    NCE Thick as Thieves thick as theives 0.2

    Typically brought to hive worlds from off world colonies as ideal editions to the planetary defence force. Ratlings make the best candidates for long ranged light-weight or mobile fire support. For some the military is not for them, for others they manage to make themselves a new home amongst...
  18. jimjimjimmyjim

    NCE Brutes and Bullies 1.0

    Ogryns are not completely unheard of in the hive. Typically housed by house Goliath, they are admired for their brute strength and ability to suffer tremendous amounts of pain, which would otherwise cripple a man. Their kind is uncommon in the hive but certainly is not unheard of. Ogryns are...
  19. jimjimjimmyjim

    NCE Eldar in the underhive 0.6

    Each elder craftworld tends to favour certain roles, some honing only the most elite warriors, others of more lowly supportive roles, but formidable none the less. The eldar come to the darkness of the underhive for reasons typically unknown to men. And as mysteriously as they turn up they also...
  20. jimjimjimmyjim

    NCE Tau in the hive [take 2] 2014-04-03

    I have finally gotten round to updating the rules I wrote about 18 months ago. after play testing much more strenuously. the list is much better now with more balancing elements and several errors being removed. enjoy