1. birddog

    NCE As Above -So Below The Ymir-Squats in Necromunda Version 4.0

    The race once known as Squats faced near extinction at the mercy of a Tyranid hive fleet. This defining moment forced an exodus through warp space. Emerging from their retreat in a new system, they are isolated by warp storms. Each ancestor ship suffering from the travel they are forced to...
  2. Tiny

    NCE Outlanders Community Edition 2019

    The OCE is based on the Necromunda: Outlanders supplement published in 1996. It also includes The Heist scenario and Pit Slave Gang rules from White Dwarf. OCE is not an attempt to overhaul or hugely expand the Necromunda game, instead it should be seen as a fan update to an already solid set of...
  3. Blood Donor

    NCE Hive Natives: Rules for Ratskin Tribes 2014-09-23

    Ratskin rules developed alongside the OCE that feature alternate Spirit Powers and minor tweaks to equipment and special rules, while maintaining the roster style of Chiefs, Shamans, Totem Warriors, Ratskins, and Braves.
  4. Blood Donor

    NCE Journeyman Skills Journeyman Skills v.1.01

    A re-edited, re-worked version of the Hive Ken Skills, Journeyman Skills allow regular House gangers to take on extra-curricular vocations during campaign play if they roll up a New Skill from any of the 2, 3-4, 10-11, or 12 results from the 2D6 Skill Advances table. Providing an interesting...
  5. Blood Donor

    NCE Streamlined Necromunda Vehicle Rules Vehicle Rules v1.6

    Streamlined Necromunda Vehicle Rules offer easy to follow rules for designing and using vehicles in either the more vast expanses of the Ash Wastes or in scenarios within the depths of the Underhive. A tailored mash-up of the Ash Waste/ Gorkamorka vehicle rules and the Simplified Vehicle Rules...
  6. BeardLegend

    NCE Necromundan Ratling Tribe 1.0

    Imagine being able to run a large gang of weedy and wily little thieves. Nick your opponents weapons and credits. Breed your way out of a recruitment crisis. Rob blind, the crawling and injured bodies of your enemies. Strip them of their weapons and finally show Mankind what you think of the...
  7. jimjimjimmyjim

    NCE Thick as Thieves thick as theives 0.2

    Typically brought to hive worlds from off world colonies as ideal editions to the planetary defence force. Ratlings make the best candidates for long ranged light-weight or mobile fire support. For some the military is not for them, for others they manage to make themselves a new home amongst...
  8. jimjimjimmyjim

    NCE Brutes and Bullies 1.0

    Ogryns are not completely unheard of in the hive. Typically housed by house Goliath, they are admired for their brute strength and ability to suffer tremendous amounts of pain, which would otherwise cripple a man. Their kind is uncommon in the hive but certainly is not unheard of. Ogryns are...
  9. jimjimjimmyjim

    NCE Eldar in the underhive 0.6

    Each elder craftworld tends to favour certain roles, some honing only the most elite warriors, others of more lowly supportive roles, but formidable none the less. The eldar come to the darkness of the underhive for reasons typically unknown to men. And as mysteriously as they turn up they also...
  10. jimjimjimmyjim

    NCE Tau in the hive [take 2] 2014-04-03

    I have finally gotten round to updating the rules I wrote about 18 months ago. after play testing much more strenuously. the list is much better now with more balancing elements and several errors being removed. enjoy
  11. jimjimjimmyjim

    NCE Enforcer squad [take 3] 2014-04-03

    I took the enforcers squad Anthony case had originally revised from the Jervis Johnson rules. though these appeared to be more for the LRB, I have since updated and adjusted them for use with the NCE. I have made several things a little weaker, but also provided more options to the gang, with...
  12. jimjimjimmyjim

    NCE Chaos Cultists [take 3] Chaos Cultists Gang [4]

    I have changed the list after play testing more extensively. im much happier with the final edition. much more balance is in the roster now spawn are much easier to be received but are mainly a balance to prevent too many gangers from achieving T6+ models too easierly.
  13. jimjimjimmyjim

    NCE Simplified vehicle rules version 3 SVRs [4]

    so this is the most up to date rules I have of the SVR's I am still play testing but cant think what else needs to be added as yet. enjoy :]
  14. Jaws

    NCE Jaw's Enforcers 3.6

    NECROMUNDA ENFORCERS Justice in the Underhive By Jim A. Westby, Based on rules by Robert J. Reiner, Jervis Johnson and Andy Chambers and the Unknown Warriors by Michael Duxbury In the Underhive of Necromunda there is one force whose word is law. They are the Enforcers, and it is their...
  15. Gorkamunda

    NCE Orks in da 'Ive 1.02

    These rules are the result of more than 20 forum pages on the yakromunda/yaktribe community forum, with a large number of individuals contributing. They will allow you to play your favourite green-skinned Xenos race in Necromunda campaigns. If you wish to comment or make suggestions, please...
  16. Tiny

    NCE Necromunda Community Edition Rulebook 2019

    The NCE is a fan update to the official Necromunda rules with three main aims. To better balance the weapons and skills alongside minor tweaks to improve general gameplay. To clarify ambiguities and patch up rule holes. And finally to introduce select new equipment and scenarios that conform...