oce

  1. Draconic

    NCE NCE/OCE Rules help please

    Hi fellow Yakkers! I would love to draw on your vast experience with the NCE/OCE ruleset for questions my playgroup has asked. Im aware some of these questions may have been asked deep in threads but my searches haven't helped so far. So if your able to weigh in, share house rules, or point me...
  2. Draconic

    Necromunda Slave to the Necro WIP

    Hi Yaktribe! I have been lurking on here since the recent resurgence of Necromunda and my subsequent return to the hobby after 20yrs. I thought i would post up a thread about my current Pit Slave gang project that i have been working on. I know how helpful everyone else's posts and the internet...
  3. Graushwein

    NCE Scavvies Gang: Sneaky Toxbombers?

    Since N17 doesn't have Scavvies or Spyrers, I'm still playing community edition. Looking at the rules, a few things jumped out at me. Only 2 credits to feed (1.5 cred average profit per guy) No shooting skill for basic units Tox bombs for anyone, that are persistent (one-use per game) #1...
  4. Anthony

    Necromunda Chaos Gang

    Anthony submitted a new resource: Chaos Gang - Simple rules for running a Chaos Gang. Read more about this resource...
  5. undertaker

    [OCE] Heist Too Good for Non-Outlaws

    It has come to the attention of our gaming group that the Outlanders Heist scenario is a bit too profitable for non-outlaws. The problem is that the stolen loot is directly cashed in as equipment, rather than being added to a gang's income. This may be OK for outlaws, who get almost nothing...
  6. DarkNwss

    New Spyrer - Alucinari

    Hi all, first post in here with an idea for a new Spyrer in mind. This is now draft 3 of the Alucinari, feedback is as ever most appreciated :) Terriculum added as a drug. With that said here is the Alucinari The Alucinari is piloted by those that find straight up murder to kind and quick ad...
  7. p0dde

    Timing in Post- and Pre-game [NCE]

    Together with @SkaryMonk I have made a list covering the timing of pre- and post-game events in NCE and OCE . http://satanpedia.org/wiki/Pre-_and_post-game_sequences A lot of actions occur during the post- and pre-game and usually the rules are not too specific as to when exactly they occur...
  8. SkaryMonk

    Who's got the drugs?

    By drugs, I am referring to Kalma, 'Slaught, Spook and Spur as written in the OCE. Are these kept in the gang's stash and handed out before the game like Blade Venom? Or are they carried by a specific fighter (and thus added to the Gang Rating)? Since it's usually specified if things are kept...
  9. Rudyard_Crippling

    Scalie-less Scavvies?

    Hello all! I've been lurking about Yaktribe for a while, and I am just getting a local NCE campaighn set up here in Seattle. We've been having a blast! After we get a few more games under our belts we are thinking of adding the expansion rules from Outlanders Community Edition into the mix...
  10. Fold

    NCE Squat Mining Gangs In Necromunda 1.0

    Based loosely on the original "Hi Ho Squat Mining Gangs" article from Games Workshop, but with the worst excesses of that ruleset toned down. The Squat Mining Gang is a relatively elite gang (basic gangers cost 60 creds) and a slow moving but implacable foe; every model has M3, but with Nerves...
  11. Kon-rad

    NCE Quick and Dirty Rules for Xenos Gangs v3 v3

    Edited from v2. I changed a few points costs, and generally tidied up the layout and writing for clarity. The Eldar jokes are still there.
  12. Shadowbadger

    NCE Grymn (Space Dwarves) 0.3

    Draft house rules for Space Dwarves. The models I intend to use are Hasslefree Grymn which will also need slightly elevated scenic bases to make them a tad taller. I have an extended, partially reviewed copy to add after discussion with friends. Once this is approved.
  13. Tiny

    NCE Outlanders Community Edition 2019

    The OCE is based on the Necromunda: Outlanders supplement published in 1996. It also includes The Heist scenario and Pit Slave Gang rules from White Dwarf. OCE is not an attempt to overhaul or hugely expand the Necromunda game, instead it should be seen as a fan update to an already solid set of...
  14. jimjimjimmyjim

    NCE Chaos Cultists [take 3] Chaos Cultists Gang [4]

    I have changed the list after play testing more extensively. im much happier with the final edition. much more balance is in the roster now spawn are much easier to be received but are mainly a balance to prevent too many gangers from achieving T6+ models too easierly.
  15. Gorkamunda

    NCE Orks in da 'Ive 1.02

    These rules are the result of more than 20 forum pages on the yakromunda/yaktribe community forum, with a large number of individuals contributing. They will allow you to play your favourite green-skinned Xenos race in Necromunda campaigns. If you wish to comment or make suggestions, please...