I wanted to include Pit Slaves gang in my campaign, but could not find proper rules for them for the new Necromunda (they were originally released in WD 224 by Andy Chambers I think) - so I made them myself, as I don't think we will see them, especially that Slave Ogryns act as their semi...
So, after setting myself the challenge of painting-up a gang in one sitting a couple of weeks ago, I thought I would put-up a little showcase of the results here.
Having dug-out my lightbox to assist with presentation shots for this months yaktribe competition entry I thought iId have a go at...
My first gang consists of cyborg genesstealers with AI implants. They are called PitStealers. I'm cutting limbs off and adding robotic limbs and other bits. I will post photos when ready. Any thoughts on which rules I should follow or anything else? I'm thinking pitslave rules.
The OCE is based on the Necromunda: Outlanders supplement published in 1996. It also includes The Heist scenario and Pit Slave Gang rules from White Dwarf. OCE is not an attempt to overhaul or hugely expand the Necromunda game, instead it should be seen as a fan update to an already solid set of...
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