I'm thinking of making a rebel grots mob using Skaven models, because they have a few guns but mostly primitive weapons, I have a lot of them and because I just want to make something using Skaven anyways. The main problem would be vehicles, but I can work that out. What do you think?
Greetings all! After much distraction I'm finally getting round to having another go at painting green skin, this time a rebel grot for my nascent mob. I've brought in a much more yellow tone than before. It's still not quite right, but moving in the right direction.
I'm trying to be better...
So i got me a Simca 5 in 1/35 scale, and turned it into a buggy for the Grot rebels. My "Liberators of ork materiel."(rebbel cell name is a work in progress.)
The digganob rules hint that Grot rebbels do not have buggys. I say the Gretchin liberation front don't know, nor care to follow those...
While digging through my old books I uncovered the Rules for Gorkamorka and my mind went racing. That's how I found this site.
I am trying to encourage my local gaming group to have a Gorkamorka campaign to break up the long haul of 40k games.
Being the special little snowflake I am I have...
Just thought I'd reshare these old House Rules from our own club. I thought them better posted under GorkaMorka as they're to be cross-over into Necromunda.
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G'Day, as I was saying in an earlier post, my local club uses GorkaMorka/DiggaNob Oddmobs, specifically Rebel Grots...
We really need to take the cap off Grots in Inquisimunda. A small Ork faction will be dropping Grot spores like Jonney Apple Seed. A hoard of Grots will be the groundwork for any Ork territory and trade. Grots need to reclaim their place as the workers and cannon fodder of Orks. In small...
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