After years posing as a respectable citizen uphive, I’m back in my gang’s workshop, hobby knife and spray can in hand! In the meanwhile, I have lurked, played a few games of Necromunda, and taken inspiration from posts of others here. I intend to post more regularly and to try my best to be a...
Sorry if this has been asked or answered already but i'm at a loss. I'm in the process of setting up a new campaign, with the inclusion of vehicles for the first time. I am experiencing numerous bugs when adding vehicles, that have been documents in various forum posts but without any direct...
I was a bit disappointed that the walker custom vehicle has no access to any type of melee option, but I also understand, rules as written, it would be tricky to make that work. I did some brainstorming and came up with a body upgrade, "ranged" weapon, with an extremely short range. This is what...
Played an ash wastes game for the first time today and i came away with some questions
- In rolling road is the road always just a straight road from trailing to leading edge?
- When fighters are thrown from or fall from a vehicle it says they take falling damage if they fail initiative but most...
Hi all. Soon I'm gonna play (and arbitrate too) Ash Wastes Campaign. I'm curious about how cover works on the vehicles - do fighters standing on vehicle (for example on Rockgrinder transport bed) are obscured by vehicle (transport bed walls, front of the truck etc.)? If yes - what stops players...
When founding a gang with standard ash wastes rules (1000 creds + 400 creds for vehicles/mounts), do you aim to try to get all of your fighters a mount/space on a transport bed?
If yes, how have you done this?
If not, what % of your fighters do you aim to get mobile, and what % stay as foot...
Okay, I must be missing something or this is bug…
You can add vehicles no problem, but what about Crew? There is also no vehicle/crew card and you can’t add upgrades to the vehicle. Surly this can’t all be missing, so am I just missing something obvious?
Please advise, thanks in advance.
This is a summary of the vehicle rules added in Ash Wastes, I wanted to get all of them in a more searchable, easier to read format. Everything is summarized so let me know if I got anything wrong, I will update the document.
Gorkamorka Mutie Raiders don't use vehicles. It's the main thing that differentiates them from the other types of mob (Apart from the fan-made ork Snortas). However, the Mutie Beasts have definite limitations, in that they are incapable of carrying fixed weapons and you can't easily have...
I'm working on converting a genestealer cult rockgrinder truck into a necromunda gang truck. Anyone got any necromunda vehicles they have made that they can share a photo of and give a bit of background?
Hi all, this supplement allows you to play battles in the Ash Wastes during your campaigns of Necromunda, as a kind of ‘plug in and play’ set of rules that can be used in ongoing or new campaign.
These rules owe a lot to Gorkamorka, the original Ash Wastes rules presented in Citadel Jounral...
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