My first gang for a league starting up next week (mix of vets and newbies like me). Going for a theme of an Inquisition cell tasked with infiltrating the Underhive. Cell is composed of ex-gangers, wastelanders, and indentured tech-clan warriors. Primary Skills are Cunning and Ferocity. Just...
Hi all!
Im a newbie who wants to start a campaign with my friends.
I would like to play a Venators gang based on tactical shooting (Van Saar Profile) but i dont know if this is possible or not cause Van Saar are just best for shoot play.
I had read some posts about Venators, but still have...
Groupshot after 4 games - 2 extra gangers, 1 pet from the Xenos Beast racket, 0 deaths, 0 kills, 0 prisoners
Our local campaign counts a campaign week as a month, and uses extra
hey there - I'm planning the next campaign at the club and trying to pre-empt gaminess - we'll be doing a Dark Uprising campaign which is grand.
My one concern is that a few people want to play Venators - which is fine - however their HWL is the Trading post - which no one else gets access to...
How do Venators work in a Dominion campaign? I am well aware that their rules were written for Turf War and never upgraded, but there are other issues as well. How do people get them to work?
1) They can't hold Turf (no one does) or Special Territories (no one does). They get money for their...
Hello all. Had a few games earlier..... we're still adjusting to the new rulebooks, and basically couldn't work out how to use the dominion campaign rules with only 2 of us, so we decided to just play a few games and see what happened. I'm a bit green while my pal plays a bit more regularly...
I'm starting a short campaign soon to get my group (and myself) up to speed on the new rules and gauge interest/build excitement for a longer campaign heavier on Arbitrator scenarios and general hijinx. So far, I've got four players more or less locked- my own Goliaths, a Chaos Cult, a...
So i'm new and a little confused. Do Venators have a juve equivalent or just the gangers(hunters)? If i'm reading correctly then hunters advance every 6xp until a 2 or 12 is rolled just like gangers, in which they become specialists. So essencially the "quick learner" rule that eliminates the...
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