warband

  1. YakTribe

    Samurai Warband 1.0

    Design Notes Yes, I know. Nipponese in Mordheim are pretty unlikely. However, the idea got into my head and I had to write them up. Feel free to use the band to play my Defend the Village! Scenario with for a real Seven Samurai flavor. Some people may ask "where are the Ninjas?" I did consider...
  2. YakTribe

    Restless Dead 1.0

    A Liche is a necromancer who was wise enough never to expend his own life energy to fuel his spells during his lifetime. As time eats away at his body, he retains his soul which allows him to manipulate magic, which is what separates them from pitiful wraiths. Unfortunately, the undead bodies of...
  3. YakTribe

    Pygmies 1.0

    The jungles of Lustria are jammed packed full of small tribes of humans. Of these some of the most famous are the all women warrior tribes of the Amazons. While most of the indigenous tribes are peaceful and keep themselves to themselves, there are some very warlike tribes as well. The most...
  4. YakTribe

    Protectorate of Sigmar 1.0

    The Church of Sigmar has long played an active roll in the protection of the Empire. Warrior Priests have marched with Generals to purge the lands of Greenskin invasions, and they have stood as stalwart defenders when the storms of chaos blew in from the north. Each high ranking Warrior Priest...
  5. YakTribe

    Outriders 1.0

    As rumours of the discovery of the Nemesis Crown spread across the land, the various provinces of the Empire despatch bands of swift horsemen to scout the Great Forest. Theirs is not to take on the enemy in a head-on clash. Instead their role is about stealth. Outpacing and outmanouevring the...
  6. YakTribe

    Ogre Maneaters 1.0

    In their natural environment Ogres move in herds. They exist in tribes spread across the Mountains of Mourn. Drifting through foreign lands, Ogres take up employment as hired muscle to anyone with enough coin and the nerve to go with it. The call of the wild is too much for some bands and they...
  7. YakTribe

    Ogre Kingdoms 1.0

    Author's pedantic ramblings: This is, somewhat obviously, a blended and simplified version of the two ogre warbands that exist right now: The Maneaters warband pdf (from Border Town Burning I think?) and the Ogre Warband on Mordheimer.com written by Azmodan. Props to you all. This is just my...
  8. YakTribe

    Norse Reavers 1.0

    The fierce Norse ravages the northern coasts of the Empire and Kislev, however they are great sailors and have raided as far as Ulthuan, Lustria and the Southlands. They sail in dragon-headed vessels known as Longships, these ships have a very shallow draft that allow them to sail in dangerously...
  9. YakTribe

    Nighthawk Warband 1.0

    "From east came bands of cloaked strangers with slanted eyes and strange accents. They all moved with a fluid like confidence that was instantly threatening without them actually doing anything. These strangers have become a deservedly feared opponent on the streets of mordheim. Due to their...
  10. YakTribe

    Nehekhara Tomb Guards 1.0

    You cannot actually destroy a Mummy unless you destroy its inner organs that are safely kept within jars, there are 4 jars and each jar is protected by a spirit. Thus Mummies have no fear of being destroyed, unless you raid their tomb - where you will encounter their strongest defenses. These...
  11. YakTribe

    Night Goblins 3.21

    Much of the Old World is infested with tribes of Orcs and Goblins and Mordheim is no exception. The Night Goblins especially like the deep dark places and avoid the daylight wherever possible. Whilst they are quite capable of digging their own tunnels and will do to avoid contact with others...
  12. YakTribe

    Necromancer Warband 1.0

    Necromancer from all over the world journey to Khemri for in search of knowledge. Khemri being the place where the great knowledge of raising the dead came from makes it a treasure chest of knowledge on the secrets of Necromancy. Many bring apprentices and adepts with them and there own undead...
  13. YakTribe

    Necromancer, The Restless Dead 1.0

    When the comet struck the city of Mordheim the power of the Authorities soon crumbled and in its wake the Necromancers have rissen, no longer do they fear the authorities and they can fight off the few Witch hunters that still dare enter their realm. They have taken up residence in the...
  14. YakTribe

    Necrarchs, the Soul Stealers 1.0

    With the destruction of Lahmia the kingdom of Vampires came to an end and the Great Library was burned to the ground. The accumulated knowledge of the ancient Nehekhara was destroyed and many of the disciples of W'soran died in the flames, reluctant to abandon their work. Unfortunately for the...
  15. YakTribe

    Necrarchs 1.0

    At the height of his reign, Maldred's court was rumoured to house one of the largest libraries in Brettonia. Though his collection of historical tomes was legendary, far more interesting were the whispers of dark grimoires and codicies Maldred harboured in his private chambers. Of all the...
  16. YakTribe

    Ogre Warband 1.0

    .... So it is a tradition now among the Stoneeaters, that if a young man-eater wants to quickly earn fame and favor of the butchers, he will gather a band of young Ogres and head for Mordheim. If he returns successful, he gains respect and the butchers will mark him for greatness, but not many...
  17. YakTribe

    Mordheimer Fanatics 1.0

    Not all those who wander the dark streets of that nightmarish Burg which men call Mordheim are interested in wealth. Not all are interested in power. Some did not flee from the terrors that slithered from the Pit. Some folk continue to call Mordheim home. Gone mad from the loss of all they have...
  18. YakTribe

    Merchant Caravan 1.0

    For between the Old World and traders paradise lay the Dark Lands and the Mountains of Mourn, realms where lives fall at the mercy of the environment, where the predations of natural creatures are lethal beyond imagination, where the dead roam eternally, where bands of pillagers seek to...
  19. YakTribe

    Masters of Horror 1.0

    Lightning flashes across the dark sky as cackling arises from a ruined tower. "It's Alive!" echoes across the dead woods that surround the crumbling edifice before the thunder pounces and swallows it whole. The heavy door is drawn aside by a dwarf-like man, as he quickly makes way for his Master...
  20. YakTribe

    Marauders of Chaos 1.0

    The primitive men who dwell in the Northern lands on the border of the Chaos Wastes are called Marauders of Chaos. They live in tribes and worship strange gods long forgotten by the civilised world. These Northmen are great warriors and they endlessly strive to win the attention of their patron...