I think that these would give melee some desired quality of life improvement without breaking the flow of the game too much:
Charge has a length of a Double Move on 3D boards. On 2D boards charge stays as is, a Move + D3. (Lore explanation would be that it is harder to move freely in tunnels...
Hello Everyone,
I've been working on some Necromunda terrain over the past few weeks and realized that although I had posted it on some of the forums I frequent.. I hadn't posted it on the home of all things Necromunda.
Some WiP pictures on the first 4 boards out of 9:
some primer and...
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