N18 1200 Campaign Badzone Enforcers

Alan Munro

Juve
Jun 27, 2019
49
48
23
My local group is going to be running a dominion campaign soon (1200 starting credits) and I’m going to be using the new Badzone Enforcers rules so I can get all the territory boons.

Here is the first draft of my list based on my existing Enforcers models (and some extras from my guard), let me know what you think.

Captain, Concussion Carbine, Shock Stave, Mesh Armour, Got you Six

Sergeant, Enforcer Shotgun, Mesh Armour, Hip Shooting

Sergeant, Heavy Concussion Ram, Mesh Armour, Fast Shot

Patrolman Specialist, Sniper Rifle, Mesh Armour

Patrolman, Bolter, Stub Gun, Mesh Armour

Patrolman, Bolter, Stub Gun, Mesh Armour

Patrolman, Bolter, Stub Gun, Mesh Armour

Enlisted scum, Lasgun

Enlisted scum, Lasgun

Enlisted scum, Lasgun

Rogue Doc

The captain is based on the model I converted to lead my normal enforces (made before the subjugator box came out). I had a lot of success ambushing people with a shotgun so I gave once to a sergeant to make them even more efficient. The other sergeant has a ram because it’s only a little more expensive than a grenade launcher, is longer range and one of my biggest local threats is a Van Saar with a fondness for Neoteks which the ram will help to counter. The rest of the list is fairly straightforward, I thought I’d by a Doc with my starting gang to help keep everyone alive and save some money.

So what do you all think?
 
  • Like
Reactions: spafe
All of your patrolmen will have scarce. So I think you're going to be at the mercy of dice rolls real bad.
 
I like the list... no I dont. I can respect the list. It's a solid base that I think will do well for short lived engagements, which at the start of a campaign will be fine. Not much will stand up to the mass bolter fire, and if it does, you are likely to get smushed before the gang runs out of ammo en mass. Later in the campaign I would want to get some more reliable hitters in there, maybe buy an extra sarge, give him one of the bolters and buy your patrolman a reg shotgun, boltgun or something else from the trading post. Overall I think it will do well. I assume you have house ruled being able to pick up hangers on from the get go, hence the doc, which isnt a bad pick.

I dont actually like the list because its a tad dull to me for the load outs, having 3 identical patrolmen and 3 identical scum is jsut... dull. Personally I'd like to trade a boltgun for a shotgun or even an autogun (obvs model depending), or go with something a bit more off kilter like a pistol and shock stave combo or shield and pistol... just... something to break it up.

Likewise for the scum, 3 scum, 3 lasguns... meh. I'd go with an axe and stubgun for one, a reclaimed auto for another, jsut to vary it up. Your list is fine, in fact it is almost certainly more efficient than my suggestions, but personally I prefer the variety.