Just looking for a quick check on this list (first time making a Delaque/Necromunda list) and I want to make sure I'm not way off.
Master of Shadow
- shotgun with 3 ammos, mesh armor, infra sight
Phantom
- Faceless, psyker, spatial psychosis, autopistol, flash grenades, mesh armor
Nacht Ghul
- Jump up, serpent Fangs, autopistol
Psy-Ghiest
- Wyrm, unrememberable utterance, mesh
Specialist
- Long rifle, flak armor, infra sight
Ghost
- Shotgun with 2 ammos, flash grenades
Shadow
- Autopistol, smoke
1000 pts
Looking at the NG, PG, and Phantom playing forward (wyrm in front with CC from UU and spatial). MoS hangs back a little with Ghost. Shadow smoke for backup CC. Specialist snipes.
Master of Shadow
- shotgun with 3 ammos, mesh armor, infra sight
Phantom
- Faceless, psyker, spatial psychosis, autopistol, flash grenades, mesh armor
Nacht Ghul
- Jump up, serpent Fangs, autopistol
Psy-Ghiest
- Wyrm, unrememberable utterance, mesh
Specialist
- Long rifle, flak armor, infra sight
Ghost
- Shotgun with 2 ammos, flash grenades
Shadow
- Autopistol, smoke
1000 pts
Looking at the NG, PG, and Phantom playing forward (wyrm in front with CC from UU and spatial). MoS hangs back a little with Ghost. Shadow smoke for backup CC. Specialist snipes.
- Not sure about the flak armor value...
- If I drop the flak armor, does it make sense to do 2x autopistols on the NG or Shadow?
- I'm kind of dancing around in my head between autopistols, autoguns, shotguns and lasguns. I get the autogun (close) and lasgun (range + hot shot later) argument, but I don't see myself playing so cagey I don't get in shotgun/autogun range.