Adeptus Titanicus Unboxing

Maybe I'll sift thru ebay for the rule
Oh man... what are the scalpers gonna do with it?? There’s this limited coin thing right?? A good few of those sets will have gone to scalpers won’t they??

This should be interesting. Will anyone bite AT at scalper prices??
 
Out of stock online in some region, poor peasants begone :D

Joke aside I'm waiting for 2019. no need to rush right now because you won't have the model to play anyway.
 
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Knights are quite expensive. But they out dakka titan. Nice to see there are no equipment restriction.
 
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The first thousand with the free collectors coin were gone in about 20 minutes. Dreadfleet this ain’t.

Think of those numbers peeps: £175,000 turnover in 20 minutes. That’s fantastic business any way you skin it.

As with any limited release, it is mostly down to scalpers. eBay will be full of them up at £250+ in no time.
 
Scalpers won't be able to price anything too high. Everything in the boxed set is already available separately at a discount. Some 50-ish bucks or the rules box on ebay, 29 for knights, scalpers won't make sales on the big box if it's cheaper to just add up the stuff from other discount sellers for cheap.
 
People had been saying they received order mail for GM box, look like they're gonna reprinting it sooner than expected.
 
So don't hate me, but having been lucky enough to have the cash, my copy arrived this morning. I have to say it come across as a premium product.

Little things like the rule book being hardbound, the thickness of templates and box are all great. It's very much a "forge world" board game by look and feel.

Miniatures are excellent quality and are a serious model building project that work and familybwill probably stop me getting anywhere near in the shot term!

All in all I'm happy with my purchase so far
 
Yeah, the Warlord Is a gajillion bits, almost down to individual pistons, and the think Knights are adorable.
The game itself looks great too between the advanced resource management and the tactical options available once you get more Titan types on the field.
 
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I need to un box the command terminals to get a proper feel but the rules look solid. Capturing the feel of controling large lumbering warmachines rather than them just being upscaled space marines. The reactor management is the key to the game particularly with so many "mirror matches" due to the forces involved with orders and use of your reactor you can cause a titan to act completely differently to you opponents even if identically equipped. I'm hoping that as a labour of love that it got playtested to death to iron out any rules inconsistencie. I also hope they resist the urge to add huge amounts of things to game and distributing the balance.

Units below titan size are covered in the rules in a one of the narrative of scenarios where buildings can be taken over by insurgents who then carry out attacks. I'd hope this is the limit of how they would get implemented. Anything else would over complicate things in my opinion. They might be able to make the rules work with superheavy class tanks but I hope they keep this about titans and knights personally. (The one thing I want to see is airsupport gunships but that's a personal preference)

It's going to be interesting to see how they price the other titans to see if this game becomes more affordable if you are not buying the GM edition.

Lots of the necromunda esk this will be covered in a later suppliement in this book aswell
 
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I watched a game on YouTube and it looks pretty good. The knights actually had a very important role to play, and caused some serious damage when the big boys decided to ignore them and shoot at each other.
 
Yeah it looks like it's similar to bfg that "escorts" properly played can seriously damage/kill the "battleships"

I kinda want to play the maniple that consists exclusively of warhounds and a single reaver against a warlord heavy force for the contrast. Going to need to get a lot of terrain for that bad boy.
 
Yeah, the game as it stands is really solid with every unit having a place and something to do. Even the special formations are good but not overbearing. The basic Axiom with ‘you can keep issuing orders even if you screw up one’ is actually good enough that when you take one of the other types your seriously gonna have to consider not having that option as part of the drawbacks for it.
 
Very much impressed with the gameplay. Looks like they kept the spirit of the original while adding layers of complexity and simplicity where required. From watching battle reports it seems that a single Warlord plus knights does not make for a great game, particularly as the Warlords as equipped in the box struggle to hurt each other.
 
Guerilla Miniature Games and Gaming with the Cooler on YouTube have been using an old Imperator as a Warlord with a Vulcan Mega-bolter Array up top, Macro-Gatling Blaster, and Sunfury Plasma Annihilator on the arms. Not only is it appropriately sized, the load-out is a totally different tactical challenge and it shows. Even with identical support banners.
 
I haven't bought the game - and am probably unlikely to, sadly - but I do kinda want to pick up a pack of Warhounds anyway. I have fond memories of Epic Warhound titans being servitor-controlled ED-209 style "crime suppression" units in games of Necromunda. They'd occasionally show up if a Lawful gang did something awful in the narrative or an outlander gang got too bit for its boots :)