Hi everyone,
First post here after lurking long time in the Shadows.
I've write an RPG campaing in wich players use a single model: they are an elite patrol of enforcer, each player run a subjugator sergeant and one Is the subjugator captain.
We are in five player, so every action count a lot. After a bit of thinking I've came up with this:
Recovery test: if your model Is seriusly injured roll a d6: of the result is equal or higher then the model toughtness, the model become prone and pinned. If the result is lower then the model toughtness make a recovery check as normal.
In this way, enemy model still get a chance of CDG the players and still lose an action ti recover from pinning, but they don't ends up bleeding out doing nothing more then crowl...
What do you guys think?
First post here after lurking long time in the Shadows.
I've write an RPG campaing in wich players use a single model: they are an elite patrol of enforcer, each player run a subjugator sergeant and one Is the subjugator captain.
We are in five player, so every action count a lot. After a bit of thinking I've came up with this:
Recovery test: if your model Is seriusly injured roll a d6: of the result is equal or higher then the model toughtness, the model become prone and pinned. If the result is lower then the model toughtness make a recovery check as normal.
In this way, enemy model still get a chance of CDG the players and still lose an action ti recover from pinning, but they don't ends up bleeding out doing nothing more then crowl...
What do you guys think?