I’m putting together an all Psyker Delaque gang. I've played a few other gangs and wanted a challenge! They take advantage of the House Ty Alliance.
I’ll outline my plan here and add a detailed list below. Because of the House Ty alliance, my leader can take Unbreakable Will from the get go. This way he can run a 9" bubble wherein all fighters can use his will power. This gets around the issue of the Psy-Gheist's low will power.
I've kept some credits in reserve. Whenever you have a lower gang rating than the opponent, you have to bring the House Ty allies into battle. The Null will give me some extra muscle, and the Telepath allows me to cast another Unbreakable Will bubble so that I can expand that willpower bubble.
Basically my gang are a bunch of psychic creeps who send everyone around them crazy, hence the heavy focus on Existential Barrage as a starting skill. By spamming it, I hope to create a lot of chaotic situations where enemies break and hopefully trigger more cool checks. Psy-Gheist 2 has two worms and Craven Howl, which should allow him to follow key broken fighters around and keep them from rallying.
The aim is to gather XP relatively quicky for everyone, so they can either level up their WIllpower or start specking into the Outcast Wyrd powers. I've got my eye on: Cause Pain, Force Field and Hallucinations. But I think I'll experiment with a few others too.
The Champion has Rumour Monger, so I can recruite a Spyker early on with the money I held in reserve. Then hopefully, I'll get a second one soon after
Leader
Wargear: Mesh Armor, Shock Stave, Throwing Knives,
Skills: Commanding Presence
Wyrd Powers: Existential Barrage, Unbreakable WIll
Champion
Wargear: Autopistol, Mesh Armor, Web Gauntlet
Skills: Rumour-monger
Wyrd Power: Existential Barrage
Psy-Gheist 1
Wargear: Mesh Armor, Psychomancer's Harness,
Wyd Power: A Perfect Void
Psy-Gheist 2
Wargear: Stub Gun, Mesh Armor, Psychoteric Worm x2
Wyrd Powers: Craven Howl, Existential Barrage
Psy-Gheist 3
Wargear: Stub Gun, Mesh Armor,
Wyrd Power: Existential Barrage
Psycoteric Thrall
Wargear: Fighting Knife, Shotgun - Solid/Scatter,
I’ll outline my plan here and add a detailed list below. Because of the House Ty alliance, my leader can take Unbreakable Will from the get go. This way he can run a 9" bubble wherein all fighters can use his will power. This gets around the issue of the Psy-Gheist's low will power.
I've kept some credits in reserve. Whenever you have a lower gang rating than the opponent, you have to bring the House Ty allies into battle. The Null will give me some extra muscle, and the Telepath allows me to cast another Unbreakable Will bubble so that I can expand that willpower bubble.
Basically my gang are a bunch of psychic creeps who send everyone around them crazy, hence the heavy focus on Existential Barrage as a starting skill. By spamming it, I hope to create a lot of chaotic situations where enemies break and hopefully trigger more cool checks. Psy-Gheist 2 has two worms and Craven Howl, which should allow him to follow key broken fighters around and keep them from rallying.
The aim is to gather XP relatively quicky for everyone, so they can either level up their WIllpower or start specking into the Outcast Wyrd powers. I've got my eye on: Cause Pain, Force Field and Hallucinations. But I think I'll experiment with a few others too.
The Champion has Rumour Monger, so I can recruite a Spyker early on with the money I held in reserve. Then hopefully, I'll get a second one soon after
Leader
Wargear: Mesh Armor, Shock Stave, Throwing Knives,
Skills: Commanding Presence
Wyrd Powers: Existential Barrage, Unbreakable WIll
Champion
Wargear: Autopistol, Mesh Armor, Web Gauntlet
Skills: Rumour-monger
Wyrd Power: Existential Barrage
Psy-Gheist 1
Wargear: Mesh Armor, Psychomancer's Harness,
Wyd Power: A Perfect Void
Psy-Gheist 2
Wargear: Stub Gun, Mesh Armor, Psychoteric Worm x2
Wyrd Powers: Craven Howl, Existential Barrage
Psy-Gheist 3
Wargear: Stub Gun, Mesh Armor,
Wyrd Power: Existential Barrage
Psycoteric Thrall
Wargear: Fighting Knife, Shotgun - Solid/Scatter,