I'm setting up the local store campaign, which comes with a bevvy of both advantages and disadvantages. One thing that's really been worrying me is scheduling campaign games. In the newcromunda that I've played, it's always been with a small group that made a commitment to play two campaign games a month, every month, for six months... and I just don't think that would work in this campaign. Some people will want to play more, some less; arbitrator-appointed games (ie: me telling them who's going to play each other) will be tougher in a larger, looser crowd; and most of all I don't see a store campaign retaining more than a few people for a full six months.
That said, the community is enthusiastic and the people are generally at the store once or twice a week. There was a killteam campaign running for two-ish months when it came out, and people seemed to be really engaged (although it did peter out a little at the end).
Some ideas:
- Perhaps the outland campaign is a better fit for this kind of thing? Building up your base can be done kind of independently of each other. But I think that's getting rid of one of the most enjoyable parts of Necro, gaining territories and rackets and such. Playing house feels like a nice addition but a poor substitute.
- Let people play as many games as they like, but they can only get a territory/racket for their first win each campaign week, with campaign weeks being one or two weeks. This lets people arrange their own games, but might cause some runaway leads. I'm already setting up underdog bonuses and removing the more powerful territories/rackets from the campaign, though, so they might be enough.
Any advice, yaktribe?
That said, the community is enthusiastic and the people are generally at the store once or twice a week. There was a killteam campaign running for two-ish months when it came out, and people seemed to be really engaged (although it did peter out a little at the end).
Some ideas:
- Perhaps the outland campaign is a better fit for this kind of thing? Building up your base can be done kind of independently of each other. But I think that's getting rid of one of the most enjoyable parts of Necro, gaining territories and rackets and such. Playing house feels like a nice addition but a poor substitute.
- Let people play as many games as they like, but they can only get a territory/racket for their first win each campaign week, with campaign weeks being one or two weeks. This lets people arrange their own games, but might cause some runaway leads. I'm already setting up underdog bonuses and removing the more powerful territories/rackets from the campaign, though, so they might be enough.
Any advice, yaktribe?