Ash Waste Explorators

Necromunda Ash Waste Explorators 0.8

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Thammut

Juve
Apr 29, 2023
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Thammut submitted a new resource:

Ash Waste Explorators - Very early days custom campaign rules for scavengers, lovers of dice rolls and RNG, RPG Munda rules.

Ash Wastes Explorators is a WIP very custom campaign ruleset that is dice roll RNG RPG heavy. Or intends to be anyway. You can create a much longer campaign, designed for mostly one player, or with a patient second player too is possible.

You create a map as shown above, it is best to use the spreadsheet provided, and simply copy and paste from the map legend as you "Scan the chosen area and it's terrain with your scavenged Prospector Auspex" and build up squares on your map.

Check out the...

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Let me know of any mechanics that you can think are missing from this type of campaign.
I plan to expand a lot, the Rumours systems makes the Wasteland feel more alive. I plan to try to add to this with gang behaviour mechanics and a relationship system.
This will be quite complex but I plan to keep re-tweaking rolls and working at this thing. It is a type of gameplay I have thought about for a long time now.
 
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Here are the % of chances for different terrain features to generate, any thoughts or feedback to help bring things to life would be much appreciated!
--- Terrain - 3D6
3 - 0.46 - Mountains Cave - Gang Encounter Roll, Explore II
4 - 1.38 - Mountains - Explore I
5 - 2.77 - Mountains - Explore I
6 - 4.62 - Toxic Swamps - Beasts Encounter Roll
7 - 6.94 - D6 Empty Ruins 1-3 1, 4-6 II - Explore I Only
8 - 9.72 - Wastes - Explore I
9 - 11.57 - Wastes - Explore I
10 - 12.50 - Wastes - Explore I
11 - 12.50 - Wastes - Explore I
12 - 11.57 - Wastes - Explore I
13 - 9.72 - Wastes - Explore I
14 - 6.94 - Wastes - Encounter Check, if none or Win Explore I
15 - 4.62 - D12 Ruins 2-5 I, 6-9 II, 10-12 III - Gang Enc Roll, if none Win Explore I
16 - 2.77 - D6 Habs 1-2 ^, 3-5 #, 6 [#] - Gang Enc Roll, if none or Win Explore I
17 - 1.38 - Ruins III - Gang Encounter Roll, if none or Win Explore II
18 - 0.46 - Settlement - Gang Encounter Roll, if none or Win Explore II
21.25% chance of any encounter rolls when making Terrain generation rolls.
 
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Thammut updated Ash Waste Explorators with a new update entry:

0.8 - Wanderers update

New Stuff
Wanderers system so now your gang is encountering more than other gangs and beasts of the wastes. RPG choices for your gangs that give a choice of help, trade, capture, attack, steal, butcher.
Lots of tweaks & little corrections after getting all the little ideas and skeleton down. Fiddled with, and tidied, the Judgement Rolls. New, slightly less ugly, cover which is designed by the "artist" known as Thammut.
Changed to a -(D6+3) trade penalty, allowing for the effects of Ash...

Read the rest of this update entry...