N18 Ash Waste Explorators

Thammut

Juve
Apr 29, 2023
42
27
23
Does this belong posted here?
I have a custom campaign system getting somewhere near something I am happy with, and am hoping to have a new version out at some point in the future. It still feels like a skeleton and needs lots of obsessive work it feels.

The campaign is about a new gang of scavengers, insert your own desperate start, it is the usual custom campaign with tweaked income and trade opportunities (heavily inspired by them of course). But also very different in that you have to explore and map remote areas (randomly generate them and draw a map on grid paper, or use the spreadsheet given), get into skirmishes, find scrap, loot, all through dice rolls, get judge on your actions with Judgement rolls. See below and download for full information.


There are a few future ideas but I would be very interested in any thoughts or feedback. Looking back at it, the grind might be too much haha, yet i want it to be harder somehow. This is meant as a pick up and leave it campaign for one, maybe a patient second.

I am also always searching for new RPG game ideas to insert. I am currently finishing a few jobs and then going to focus totally on a more RPG "wanderer" system. Where your gang comes across wanderers of random different types in the wastes. inserting skill checks, reaction choices, various outcomes. this is complex but going well. once this is done, i plan to go over the terrain, explore and encounter tables more.
Many tweaks and fixes to come, a lot to do. Maybe join the Discord if you want to help out or give opinions?

https://discord.gg/xVX9frrA85
so far in the next version already done :
Tweaks & corrections. New, slightly less ugly, cover which is designed by the "artist" known as Thammut.
Added a -(D6+3) trade penalty, allowing for the effects of ash storms, raids etc on roaming traders.
Allowed for another chance to make an Explore I roll when making a temporary campsite for a cycle, because of extra time spent surveying the location and its surrounding areas, also opens the gang to more chances of an encounter.

 
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Well I am hoping to one day make this one interesting, different or fun at least. It is not the usual type of campaign but some may enjoy. Designed for single player, possibly two. It is made to be a long, slow campaign too.

Any feedback here, or in private message, or on Discord etc, would be much appreciated!