N18 Ash Wastes Nomads Starting List - Underhive/Dominion

Darkwandarer

New Member
May 19, 2024
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About to launch into my first actual necromunda campaign after playing a bunch of skirmish games. Will be SM/ZM boards.

We've agreed Sky Mantles will have work in the underhive - and have a 9" Visibility range for shooting.

Also, they are letting me hold territory as if I am an outlaw outcast gang rather than raiding.

We are not using Gang Tactics cards.

I put together this list - I really wanted to get the Duneskuttler in and a Web Gun Watcher as it's likely to be up close.

Chieftain, Mesh, Chain Lance, Overseer (190)
Watcher, Mesh, Web Gun, Hipshooting (240)
Watcher, Mesh, Long Rifle, Bring it Down (145)
Specialist, Blast Carbine (85)
Runner, Autogun (45)
Runner, 2x Stub Pistol (45)
Runner, Stub (40)
Duneskuttler (210)

be interested in opinions on -
remove Overseer for Infiltrate and swapping the Chieftain to a Web Pistol/Long Blade.

We have discussed Overseer and folks think it's a normal part of the game.

Swapping out the Web Gun on the Watcher for a Carbine or Long Rifle, take Fast Shot or something and getting a sight for them or armour for the Specialist.

Cutting the Specialist and having 4 Juves armed more like this:
Runner, Blast Carbine x2
Runner, Autogun/2x Pistol x2

Is 8 bodies enough or too many?

Am I over-valuing the threat to deal more than 1 damage per model? This is why I'm staying away from Blast Rifles, I could just be very wrong here.

Wasn't impressed by the Charge Caster/Heavy Blaster without a Suspensor especially in ZM, I think I get more bang for my buck with the Web Gun? Especially without Tactics cards to move it around.