After years of sole kitbashing I finally took the dive into actual PLAYING.
Of course, I like to make things complicated for myself, so I didn't only decide for Venators as a first Gang (Inquisition.. Inquisinators?) but also Outcasts as second Gang.
As the possibilities for Outcasts are almost endless, I am obviously slightly overwhelmed (would have been too easy to start with a House gang.. tch) but thought I might ask for a little bit of input here:
Little background story, the Gang is supposed to be a Mushroom themed Nurgle Chaos Cult. The gangers supposedly Cultists, hive scum, civilians, weakest of the weakest. Leader is a lightly mutated demagogue (with three heads, you know, thrice the scheming, thinking and screaming). I've decided early to play them with Outcast rules, but may shift towards Malstrain later if the rules suit them better.
For now, what I'm mainly asking for: Do the more experienced players have any suggestions or ideas how I could ideally play the Leader, something that would fit a cult leader, not a combat monster or gunslinger, as the model itself is unarmed except for a holster. Psyker? Overseer (would be boring and not really fitting in my opinion)? Or, as I can basically use any other Munda profile to act as leader, do you see any other character that would fit the role and could be used as "count-as"?
thanks in advance
Of course, I like to make things complicated for myself, so I didn't only decide for Venators as a first Gang (Inquisition.. Inquisinators?) but also Outcasts as second Gang.
As the possibilities for Outcasts are almost endless, I am obviously slightly overwhelmed (would have been too easy to start with a House gang.. tch) but thought I might ask for a little bit of input here:
Little background story, the Gang is supposed to be a Mushroom themed Nurgle Chaos Cult. The gangers supposedly Cultists, hive scum, civilians, weakest of the weakest. Leader is a lightly mutated demagogue (with three heads, you know, thrice the scheming, thinking and screaming). I've decided early to play them with Outcast rules, but may shift towards Malstrain later if the rules suit them better.
For now, what I'm mainly asking for: Do the more experienced players have any suggestions or ideas how I could ideally play the Leader, something that would fit a cult leader, not a combat monster or gunslinger, as the model itself is unarmed except for a holster. Psyker? Overseer (would be boring and not really fitting in my opinion)? Or, as I can basically use any other Munda profile to act as leader, do you see any other character that would fit the role and could be used as "count-as"?
thanks in advance