N18 Assistance in creating my first Gang

TheCawdorGuy

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Oct 27, 2024
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Hello, I am hoping to get some assistance in making my first gang. I am torn with either making a Cawdor gang or a Nomad gang. For House Cawdor I would like to use the Path of Doom. Any advise or builds would be appreciated.
 
All the gangs are viable.

Some are more complex than others. Some have far more options than others. Nomads are not terribly complex as a gang to build and understand, as they lack many of the options that have been added to other gangs. Their biggest challenge is that their play style is very much geared specifically to Ash Wastes scenarios rather than Sector Mechanicus or Zone Mortalis scenarios.

So it depends of the type of campaign you are joining.

Mounted models (half the gang) cannot see the table in anything but Ash Wastes scenarios. That includes their one fighter type who can cause the Visibility (X) rule to come into play if it isn’t already for a given scenario.

And so since that fighter is Mounted, cannot be fielded in most scenarios for non-Ash-Wastes campaigns.

The core rules for the Nomadd gang rather rely on the Visibility (X) rules.

So if you like them (and you should! Look at them!), talk with your playgroup about fielding that one fighter dismounted despite Riles As Written, or having some other way to cause Visibility (X) even without them on the table.

Cawdor on the other hand are a bit of a horde gang. You can almost always put a scattering of extra fighters on the table above and beyond the starting Crew size for any given scenario. They have a lot of access to Template weapons, so Ballistic Skill matters less, but they need to get relatively close to enemies to start being really effective, where the Nomads can hang back outside of visibility range and plink away with long guns.

Cawdor like the other five Hiuse gangs, have had a lot of options added through other books since House of Faith as well, so there is a lot you can expand into over time, later.

So the play styles of the two are very different. Both viable, but quite different.

Does that help at all?
 
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If this is your first time playing I'd recommend starting with Goliath, Orlock, or Escher.
- Goliath start with toughness 4 making them a bit more durable and forgiving to positioning mistakes.
- Orlocks are a jack of all trades style gang and reasonably tough (in a different way from Goliath).
- Escher are the more aggressive b/t the two, but still straight forward to play.

These three gangs are the ones I feel are strong but not overpowered.

However, play whatever gang appeals to you.

Like @Aulenback said Nomads don't function well outside of an Ash Wastes campaign.
 
Ash Waste Nomads, Enforcer not the badzone Kind the standard kind and to alesser extent the Squats (until next book maybe) have a similar issue. They all have been badly conceived despite being very interesting.

- Squat juste have one skill that doesn't work outside of the Ash Wastes from the wisdom of the ancient skill tree.

- Enforcer have unecessary restriction about the way they can recrute, their number of champions and how they collect income but they have acces to both the trade post and the black market.

Both Squat and Enforcer can therefore interact with other gangs outside of combat.

- Nomads have a more restrictive acces to a lot of things. No recruitement of brutes, hanger on outside of their own and no vehicules.

- So all three gangs but far too much the Nomads depends on your local gamming group and arbitrator to bend the rules and remove restriction at the possible cost of losing flavor.


Cawdor have none of those restrictions plus your name seem to implied that you like them more than the Nomads. It's not about to dissuading you to play nomads. It just to show you the issue with playing them.

https://yaktribe.games/community/threads/benjis-cawdor-gang-advice.14011/

You will find here another topic about Cawdor.
 
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Choose a House Gang for your first Necro campaign. Cawdor are an excellent choice. In fact, a little too good if you go crazy with blunderbusses with flamers. If you do, don't complain when Van Saar field multi Multimeltas.
 
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