spafe
Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
My response would honestly be (having just looked at reces again in more detail)... well done... I will now suggest that the sylsth be given the not a leader attribute, since it will get well and above 'any' other species in there... therefore it should be relegated (like an oygrn) to a heavy hitter only, and yeah, it will still be good at that, but have other limiters.
and yeah, you're experience using marines was very different to when we played in the Harrow store back in the day. One of the best campaigns we ever had was one where I was gm and everyone was a marine (deathwatch), and fought nids.... but that was using mechanics of inquisitor only... there was no way we'd ever put them against cultists, or have anyone play a human anywhere near them.
From memory, only some techpriests could replicate that sorta toughness level, and they equally broke the game just as well so we house ruled to tone them down as well.
and yeah, you're experience using marines was very different to when we played in the Harrow store back in the day. One of the best campaigns we ever had was one where I was gm and everyone was a marine (deathwatch), and fought nids.... but that was using mechanics of inquisitor only... there was no way we'd ever put them against cultists, or have anyone play a human anywhere near them.
From memory, only some techpriests could replicate that sorta toughness level, and they equally broke the game just as well so we house ruled to tone them down as well.