Necromunda Bacon's Underhive Builds - Conversions A-Go-Go

Today I've been painting real world scenery - applying Hammerite to front yard railings and gate! The smell of Hammerite is lovely, mmmm. Bank Holiday DIY is a tradition I've never embraced but hey ho.

Anyway.

Here are last night's additions made while rewatching Dollhouse.

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This is the Doc. His needler is medical, honest, and he won't do aaaanything with that 'scalpel' while you're out.

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This is another bionic chap. I used seated Necron legs from random bitz box, cut, clipped and reposed them. Cadian body, Empire(?) head, Cult arms, the bolter mag from Dwarf Head as a spare on his thigh, Outrider back piece - could be swords, guns, whatever.

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This is my Crusader - I used a basic Tactical Marine who'd had his head and nowt else glued on. When I put him up against Autocannon dude he was tiny! So, true scaling time. Never done this! I savaged and extended his legs. I used Terminator shoulders, with the lower part trimmed flat and gap filled. I'll add rims etc. later. I cheated to frak with the arms, and will be covering them with drapes and purity seals. His left arms is a functional lump of putty to hold the shield that will be totally obscured. I gave him an ancient Ork bolter to better match his scale, as he dwarfed the Godywn pattern. His chest piece is Mk V I believe, so I'll try and baroque up the armour as I finish it to give an ancient, Heresy era feel. I want him to feel like the more atmospheric, moodier art, not the model range. Lots to do.

Going to watch the F1 and apply more putty as the weather has killed chances of a second goopy coat on the railings. Oh damn. :)
 
These are coming together nicely, and at some speed to, and the colour choice is really nice. The medic is my absolute fav though, lovely choice of parts, great pose and excellent sculpting, I'd really love to paint him, a good sign of a great mini. (y)
 
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Thanks @Ned Noodle that means a lot, dude!

Painting has gone ok tonight but hit a bit of a wall so did some washes and called it a day so they can dry. Old Lanky Legs is almost done, and blocked some more colours in on Big Guy.
 
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Oh, and I forgot to post this weird Mechanicus dude/robot/servo-creature.

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Needs some more tentacles to fill out the bottom and some rear detail. Gun uses the bits trimmed off the Inquisitor's backpack and a bolter mag to make a miniature version of the Castellan robot's gun. His other arm is a chainsword I nicked the handgrip for my Rough Riders leaving an orphaned blade - this project has been great for repurposing half-used bits! The body of this guy is a heavily trimmed and cut down Chaos Marine backpack left over from my Arbites conversions.

This guy WILL be the last one I make or I'll never finish this contest. But oh... when the modelling bug grabs me it's hard to stop! But must finish the main man the Inquisitor, as well as Dwarf Head's big skirt.
 
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Today I've been painting real world scenery - applying Hammerite to front yard railings and gate! The smell of Hammerite is lovely, mmmm. Bank Holiday DIY is a tradition I've never embraced but hey ho.
...
This is another bionic chap. I used seated Necron legs from random bitz box, cut, clipped and reposed them. Cadian body, Empire(?) head, Cult arms, the bolter mag from Dwarf Head as a spare on his thigh, Outrider back piece - could be swords, guns, whatever.

I know what you mean about bank holidays. I spent over £15 on paint today, but don't feel at all enthused about tackling the bathroom ceiling. I don't usually feel enthused about painting miniatures either, but at least the little GW pots don't seem so bad.

In case anyone cares, I think that head is from the 'hairy head' sprue - I think it came with some Mordheim stuff, but also the Empire knights.
 
@Ben_S - thanks! Another bitz pot job for me. That pot was the worst value gaming buy ever but through stubbornness I'm getting my money's worth from it. Eventually. Only a few gems like that head in it. Lots of Dark Elf arms, barely any heads, no legs, half sides of guns. Awful. Random mix sometimes means 'the dregs'.

So I got the Medicus undercoated and a quick sepia wash thrown on to establish detail.

I mostly worked on design things today, but did some work on the chem tanks for my factory. I'm REALLY happy with how that went. Wish I'd thought to make it my Yak19 entry! Pics on the morrow - currently has first colour splashed on and a wash drying. Will try not to get bogged down in detail as it's scenery, but it needs a little effort.
 
My girlfriend added escape ladders to the chem pools using staples, and she poured in some more PVA. Popped it in the garden to cure faster in the sun.

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You can also see the optional chem tanks building on and off the factory. Here's a closeup of where it's at so far - made of a Night Nurse bottle, aqueous cream tub and a Berocca tube, plus MDF spares and offcuts and a few bitz, some copper pipe and some bits of plastic rod.

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Not done yet, but not far off. Side silos to do next.

Hopefully the pulpit-like gantry and the roof will be super-useful in Necro and 40K as a strategic point.
 
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"He glued some bits of tube and stuff together..."

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"...what happened next will AMAZE YOU!"

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We played three nail-biting games of Kill Team last night. Not many 'action shots' as my phone was plugged into a speaker providing tunes, but I took a few bad snaps of setups and popped them in my gallery:

https://yaktribe.games/community/gallery/albums/chem-factory-terrain-wip.277/

Charlie suggested we make the Chem Factory piece itself area terrain with 4+ Cover Save anywhere on it, to encourage boldness. I rationalised the clouds of chem muck rising from the vats and pools obscure vision and/or distract and irritate shooters, so this seemed a good ruling. It definitely helped movement and aggression and provided many of the tense moments in the games!

I'll put some better shots of the towers up at some point, especially the tall one with magnetised gantry. They looked better than sticking a deodorant can in the scenery, that's for sure, and changed up the game experience somewhat.
 
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Charlie suggested we make the Chem Factory piece itself area terrain with 4+ Cover Save anywhere on it, to encourage boldness. I rationalised the clouds of chem muck rising from the vats and pools obscure vision and/or distract and irritate shooters, so this seemed a good ruling.

I'd suggest adding some risk too - either some sort of dangerous terrain (stepping in toxic goo) or a chance that shots will ignite something - but maybe this would be counterproductive to your aim.
 
For Necromunda games we totally will do that!!! This was just to try and fit with Kill Team's abstracted-but-not-quite feeling. I did suggest making it Dangerous Terrain but was overruled. :)
 
I am amazed :)

For the ingame chem factory stuff, if it was me, i would make anyone shooting into or out of the fumes/gas just have a -1 or -2 to hit. Maybe even have a roll at the start of the game to see how bad the fumes are. Photo visor ignoring effects?
 
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It's ace to have finally painted my table, too. Not playing with painted terrain on bare MDF makes all the difference. Went with dark, muddy textured brown with random green flick patches. Figure it could work for 40K battlefields or murky, algae-ridden Underhive domes.
 
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