N18 Bad Cops Lists

perosimo

New Member
Nov 15, 2025
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Hi,
I'm beginner and only played 3 games with necrodamus rules.
we only play one-shot games with friends to familiarize us to the rule mechanic's
as we find NecroRaw we can now play with updated gang

There is 3 list for Palanite Enforcer i wrote for this kind of game ( but i like think them as if they can be the same in a campaign start)
I'd like to have your advices and i'll tell you how it work on table.


Shooty list

135 / Cpt, autogun / Overseer
210 / Sgt, heavy stubber / Trickshot
130 / Sgt, bolter / Fast shot

95 / Patrol (spé), bolter
95 / Patrol, bolter
80 / Patrol, sniper

125 / Sub (spé), heavy concussion ram

45 / Juve, stubgun, proton flash grenade
85 / Juve, Combat shotgun

1000 Cred' & 9 cops

Spécial Ops list

180 / Cpt, combat shotgun / Got your 6's
130 / Sgt, bolter / Trickshot
205 / Sgt, webber / Hipshooting

75 / Patrol (spé), Concussion carabine

105 / Sub (spé) Grenade launcher
115 / Sub, stubgun, shield, proton flash grenade
100 / Sub, stubgun, shield

45 / Juve, stubgun, proton flash grenade
45 / Juve, stubgun, smoke grenade

1000 Cred' & 9 cops

All-rounder list

170 / Cpt, bolter / Got you 6's
130 / Sgt, bolter / Trickshot
155 / Sgt, combat shotgun, smoke grenade / Hip shooting

95 / Patrol (spé), bolter
75 / Patrol, concussion carabine

120 / Sub (spé), grenade launcher, proton flash grenade
125 / Sub, heavy concussion ram

45 / Juve, stubgun, porton flash grenade
85 / Juve, combat shotgun

1000 Cred' & 9 cops

My favorite's one is the All-rounder list, i'll write later how i imagine the development of each of the list.
Basically I don't buy Flak armor at creation because i prefer got more fighter and wait for buying Mesh on Tp later when we start campaign . What is your opinion about ?
Can i switch weapons between fighter in a campaign ?


Sorry if my english is not so well, fell free to ask if something is misunderstandable.
 
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first things first,
-necrodamus updated his rules recently, are you using the most recent rules?
-are you using the palanite enforcer rules (you can choose a precinct in the new bastion of law rules)?
-armor... I agree with this for shooters
-champions and specialists can take multiple weapon sets, allowing you to change weapons
but RAW you can't switch weapons between fighters
 
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Hello and welcome, Perosimo! Your English is great.
Your lists are quite good, especially for a newer player. If I had to pick one, I'd probably go with #3. I particularly like the Combat Shotguns, either with Hip Shooting on the Champion or on the speedy Juve.

I 100% endorse never buying regular Flak Armor. Wait and buy the Mesh (or go crazy and buy the Hardened, Layered Flak) later in the campaign.

As mentioned above, RAW you can't switch weapons between fighters, but you can have multiple loadouts. You can also "house rule" this however you like, as long as everyone else agrees.
 
Hey, thanks for answer & tips !

first things first,
-necrodamus updated his rules recently, are you using the most recent rules?
-are you using the palanite enforcer rules (you can choose a precinct in the new bastion of law rules)?
-armor... I agree with this for shooters
-champions and specialists can take multiple weapon sets, allowing you to change weapons
but RAW you can't switch weapons between fighters
- Where can i find the rules ? i've only find the N23 (the one we try our first games)
- Yeah i 'dont know witch prefecture choose, so i prefer try without.. my heart is balanced between palanite (for the reward's skill, maybe better than situational Got your's 6's for Captain) and Mynerva for later added pets.
-ok
As mentioned above, RAW you can't switch weapons between fighters, but you can have multiple loadouts. You can also "house rule" this however you like, as long as everyone else agrees.
-I read this but the fact that we can add weapons to stash in mundamanager make me doubt about... prefering ask to more experienced..
Why the choice of Badzone over regular one?
Yes i played regular and call my thread bad cops because of the lore of corrupted security representant .
Your lists are quite good, especially for a newer player. If I had to pick one, I'd probably go with #3. I particularly like the Combat Shotguns, either with Hip Shooting on the Champion or on the speedy Juve.
the fact i'm beginning on the game doesn't mean i'm beginner on building ;) (that's something i really like on board games)
fun thing is that i've never win a necrodamus games yet again friends who played boardgame for the first time, they played the other lists i builded (gonna post them later) in better way i have imagine them :LOL:

i imagine Got 'your six as a good combo second skill for combat shotgun champ !



Other thing : what do you think / what is your experience about Subjugator,it look like the champion doesn't add to much because of bad skill
and the fighter look very good with his 2 Att,
on the other hand it is not really designed for melee with how the gang work,
how to mitigate this ?

with power maul & autopistol it cost 95 cred, it's seem fair for a basic fighter I could change the bolter patrolman for him to add diversity and help close combat (shotgun) fight
 
@TopsyKretts could direct you towards the most recent rules?
if you used older rules...

part of the unique game options for the enforcers permit you to limit your opponents action economy
by using concussion (autopin) weapons, photon flash grenades, overwatch type skills and magnacles

subjugator: they have acces to good armor & knockback shields / skills this could synergise well with ranged damage dealers
use them to intercept chargers and attack the intercepted ones with ranged damage dealers (shotgun, ...)

alternatively concussion weapons (-2 initiative) combined with photon flash launcher can lock down enemy fighters
 
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@TopsyKretts could direct you towards the most recent rules?
if you used older rules...

part of the unique game options for the enforcers permit you to limit your opponents action economy
by using concussion (autopin) weapons, photon flash grenades, overwatch type skills and magnacles

subjugator: they have acces to good armor & knockback shields / skills this could synergise well with ranged damage dealers
use them to intercept chargers and attack the intercepted ones with ranged damage dealers (shotgun, ...)

alternatively concussion weapons (-2 initiative) combined with photon flash launcher can lock down enemy fighters
If they already have it, they have everything needed to get the most recent rules, check page 1 :cool: N23 is ancient :eek: