Hi,
I'm beginner and only played 3 games with necrodamus rules.
we only play one-shot games with friends to familiarize us to the rule mechanic's
as we find NecroRaw we can now play with updated gang
There is 3 list for Palanite Enforcer i wrote for this kind of game ( but i like think them as if they can be the same in a campaign start)
I'd like to have your advices and i'll tell you how it work on table.
Shooty list
135 / Cpt, autogun / Overseer
210 / Sgt, heavy stubber / Trickshot
130 / Sgt, bolter / Fast shot
95 / Patrol (spé), bolter
95 / Patrol, bolter
80 / Patrol, sniper
125 / Sub (spé), heavy concussion ram
45 / Juve, stubgun, proton flash grenade
85 / Juve, Combat shotgun
1000 Cred' & 9 cops
Spécial Ops list
180 / Cpt, combat shotgun / Got your 6's
130 / Sgt, bolter / Trickshot
205 / Sgt, webber / Hipshooting
75 / Patrol (spé), Concussion carabine
105 / Sub (spé) Grenade launcher
115 / Sub, stubgun, shield, proton flash grenade
100 / Sub, stubgun, shield
45 / Juve, stubgun, proton flash grenade
45 / Juve, stubgun, smoke grenade
1000 Cred' & 9 cops
All-rounder list
170 / Cpt, bolter / Got you 6's
130 / Sgt, bolter / Trickshot
155 / Sgt, combat shotgun, smoke grenade / Hip shooting
95 / Patrol (spé), bolter
75 / Patrol, concussion carabine
120 / Sub (spé), grenade launcher, proton flash grenade
125 / Sub, heavy concussion ram
45 / Juve, stubgun, porton flash grenade
85 / Juve, combat shotgun
1000 Cred' & 9 cops
My favorite's one is the All-rounder list, i'll write later how i imagine the development of each of the list.
Basically I don't buy Flak armor at creation because i prefer got more fighter and wait for buying Mesh on Tp later when we start campaign . What is your opinion about ?
Can i switch weapons between fighter in a campaign ?
Sorry if my english is not so well, fell free to ask if something is misunderstandable.
I'm beginner and only played 3 games with necrodamus rules.
we only play one-shot games with friends to familiarize us to the rule mechanic's
as we find NecroRaw we can now play with updated gang
There is 3 list for Palanite Enforcer i wrote for this kind of game ( but i like think them as if they can be the same in a campaign start)
I'd like to have your advices and i'll tell you how it work on table.
Shooty list
135 / Cpt, autogun / Overseer
210 / Sgt, heavy stubber / Trickshot
130 / Sgt, bolter / Fast shot
95 / Patrol (spé), bolter
95 / Patrol, bolter
80 / Patrol, sniper
125 / Sub (spé), heavy concussion ram
45 / Juve, stubgun, proton flash grenade
85 / Juve, Combat shotgun
1000 Cred' & 9 cops
Spécial Ops list
180 / Cpt, combat shotgun / Got your 6's
130 / Sgt, bolter / Trickshot
205 / Sgt, webber / Hipshooting
75 / Patrol (spé), Concussion carabine
105 / Sub (spé) Grenade launcher
115 / Sub, stubgun, shield, proton flash grenade
100 / Sub, stubgun, shield
45 / Juve, stubgun, proton flash grenade
45 / Juve, stubgun, smoke grenade
1000 Cred' & 9 cops
All-rounder list
170 / Cpt, bolter / Got you 6's
130 / Sgt, bolter / Trickshot
155 / Sgt, combat shotgun, smoke grenade / Hip shooting
95 / Patrol (spé), bolter
75 / Patrol, concussion carabine
120 / Sub (spé), grenade launcher, proton flash grenade
125 / Sub, heavy concussion ram
45 / Juve, stubgun, porton flash grenade
85 / Juve, combat shotgun
1000 Cred' & 9 cops
My favorite's one is the All-rounder list, i'll write later how i imagine the development of each of the list.
Basically I don't buy Flak armor at creation because i prefer got more fighter and wait for buying Mesh on Tp later when we start campaign . What is your opinion about ?
Can i switch weapons between fighter in a campaign ?
Sorry if my english is not so well, fell free to ask if something is misunderstandable.