N18 badzone enforcer starting roster

Hobo86

Gang Hero
Nov 21, 2024
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does anybody have feedback on my ganglist?

Acting-Captain Hersch
Badzone enforcer cpt 125 creds
plasma pistol 50 creds
vigilance pattern assault shield 40 creds
layered flak 20 creds
(+ armoured undersuit & Magnacles)
threat response 235 creds total value

upgrade to bull charge / lascutter or power fist / bulging biceps + layered hardened flak + lasprojector

Sergeant Newt
Badzone enforcer sgt 85 creds
bolter 50 creds
layered flak 20 creds
(+ armoured undersuit & Magnacles)
fast shot 155 creds total value

upgrade to got your six / grenade launcher / smoke & photon flash grenades + assault shield

Sergeant Karl
Badzone enforcer sgt 85 creds
heavy concussion ram 70 creds
mesh 15 creds
(+ armoured undersuit & Magnacles)
fast shot 175 creds total value

upgrade to got your six / layered flak / assault shield / backup weapon

Specialist Mordecaï
Badzone enforcer patrolman specialist 55 creds
sniper rifle 35 creds
(+ armoured undersuit & Magnacles)
90 creds total value

upgrade to overwatch / infrasight / mesh armor / sensor skull / chainsword & autopistol

Patrolman Griff
Badzone enforcer patrolman 55 creds
bolter 50 creds
mesh 15 creds
(+ armoured undersuit & Magnacles)
120 creds total value

upgrade to photo goggles / lasprojector + telescopic sight / shotgun or chainsword & auto pistol

Patrolwoman Mailand
Badzone enforcer patrolman 55 creds
bolter 50 creds
mesh 15 creds
(+ armoured undersuit & Magnacles)
120 creds total value

upgrade to photo goggles / lasprojector + telescopic sight / shotgun or chainsword & auto pistol

'nameless'
Hivescum 30 creds
lasgun 15 creds
smoke grenade 15 creds
60 creds total value

upgrade to mesh / hotshot pack

'nameless'
Hivescum 30 creds
lasgun 15 creds
45 creds total value

upgrade to mesh / smoke grenade / hotshot pack

total: 8 bodies / 1000 creds

possible later adds:
sufficient smoke grenades
more bolter patrolmen
hive scum with + strength/melee/blasting charge
hive scum with smoke/shotgun
webber sgt: hipshooting/grapplehawk/layered flak & shield
heavy bolter sgt: trick shot / suspensor/layered flak & shield/monosight
lascanon sgt: overwatch / suspensor/ layered flak & shield / infrasight
multi-melta: fast shot - got your six / suspensor /layered flak & shield /
lawbot: mancatcher & heavy carapace


Headcannon:
prior to the Aranthian takeover, a lowly Divisio Integritas sgt was 'requested' to investigate an isolated precinct close to Dustfalls.
After a bit of undercover-ing she found the local captain was in league with the Aranthians and promptly executed him (and a few collaterals),
however upon attempting to report her findings up the chain of command, it became clear they where compromised as well. Not being sure whom to trust, she abandoned the precints and retreated into the tunnels surrounding Dustfalls with the survivors of her purge. Throughout the civil war she led her patrol in a guerrila-war against the traitors to Lord Helmawr, attempting to save or conscript those loyal to to the true lords of necromunda. (and occasionally beating errant gangers into participation/submission to Lord Helmawr...)

Visually: Disciplined look based on the illustrations by Thomas Eliott, possibly with 'cop-poncho's' for patrolmen / hivescum + subjugator based officers
 
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Cool gang concept! I like what you did with it. I do have some feedback on the list, though.

General: Enforcers "trick" is that they have good guns and armor, so you'll want to lean into that heavily; everyone should have a cool long gun. The Boltgun is the default and you should have multiple; they're a very good deal. Grenade Launchers are also good for those who can take them; check with your Arbitrator to see if you can use Trading Post Krak Grenades with your Enforcer Grenade Launchers; if you can, these weapons go from "good" to "great." The Concussion Carbine is your good, cheap option for non-Hive Scum. I tend to disregard the Sniper Rifle; you generally won't need that much range and it doesn't do anything the Boltgun doesn't do better for a little more.

Enforcer Captain Hersh: Don't fall into the trap of thinking this fighter is a melee fighter, she's really not, even with Threat Response. She just sucks a little less at it than your other fighters. The Plasma Pistol and Shield combo also won't produce a lot of OOA's even if you do get into melee combat; remember that it's a max of 1 attack with that nasty pistol.
I'd rework this fighter completely. *If* you want to keep Threat Response and still have one slightly-less-bad melee fighter in the gang, I'd suggest going with an SLHG Assault Ram: it's a Grenade Launcher with a fairly good versatile melee weapon attached to it. Add a Shield later. Otherwise, keep it simple and go with the always good Enforcer Boltgun. Add melee stuff later, if you really want it.

Sergeant Newt: Great as is.

Sergeant Karl: Fast Shot won't work with the Unwieldy Concussion Ram. Try Trick Shot, or better yet, Overwatch. Opinions vary about the Concussion Ram, but I think it's ok, cool and unique. Definitely prioritize getting a Suspensor for it, though.

Specialist Mordecai: He's ok. Snipers are cool, if not particularly effective. A direct swap for a Concussion Carbine would probably help your gang more, though.

Patron(wo)men: Great as is. Change nothing.

The Hive Scum are also just fine. They're there to pin and absorb shots while your pricier fighters do more important things. Add numbers before giving these fighters extra gear.
 
Hi Psyan,

thank you for your feedback,
link badzone enforcer rules:
general:
I like the bolters, even with scarce. The (regular) grenade launcher would be my first investment to allow for er... judicious photon & smoke grenade bombardements with fast shot. As I understand it the badzone list doesn't allow to buy additional ammo for the subjugation & SLHG grenade launcher (annoyingly). Only the badzone enforcer specialists, cpt & sgts can use the concussion carabines. I would swap out the sniper rifle for a concussion carabine if I'd play on 2D/ZM boards.

cpt Hersch:
i wondered about this as well, the strategy here is:
-knock back the attacker with the shield to avoid the reaction attack & open him/her up for a close-up boltgun fusillade by the other models
(leader ability) or
-disable the attacker with the pistol (short range accuracy modifier)
-when the credits would allow it I would complete this build with a lascutter or powerfist to add a bit of melee 'oomph'
(and it would enable the use off the melee weapon / plasma pistol combo on the countercharge if attacking is more important)

Firing a bolter would remove the ready marker I need for threat response to work, so I opted for the close-range plasma pistol
Threat response would mean I'm supported by one of my models (+1 to hit in melee) or (the plasma pistols innate +2 or 1 to hit) + lasprojector = = +3 / +2 to hit with that plasma pistol shot.

The SLHG heavy ram is a good suggestion, it would offer more chances to kill the target, but I really like the look and hitchances of the pistoleer captain

sgt Karl:
It's not unwieldy ;) , but the skill choice would block him from working optimally with other unwieldy heavy weapons...

Mordecaï:
the infrasight upgrade would be a 'must' upgrade here, as well as keeping distance.
along with 'Karl' they would both be a long range firebase.
alternatively, a concussion carabine would work better in 2D terrain

patrol(wo)men & hivescum: exactly what I was thinking about :)
 
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I quite enjoyed playing Badzone Enforcers, an interesting gang with some nice tricks. Fast shot on a concussion ram paired with a fast shot photon grenade from a launcher works well for shutting down a lot of enemy models. The -2 Init from concussion will even have Escher failing blindness checks from photon. Really cripples their action economy so you can focus on a few enemies at a time.
 
I quite enjoyed playing Badzone Enforcers, an interesting gang with some nice tricks. Fast shot on a concussion ram paired with a fast shot photon grenade from a launcher works well for shutting down a lot of enemy models. The -2 Init from concussion will even have Escher failing blindness checks from photon. Really cripples their action economy so you can focus on a few enemies at a time.
thank you for confirming the strategy I would want to try will work ^^
 
A bit of lore/fluff as I wait for my shipments...


The Rattus Necromundis Vulgaris, also known as common rats, crawlies, vaermin, kibbles or furmuts are packhunting rodents large enough to reach an adult’s knees. They display a genetic stability of 43%, marking their genome as particularily stable for the underhive. Some specimen are known to display scales, horns, spikes, multiple limbs, heads, scurvy, skinpatches & sores. It feeds on carrion, fungus, various refuse, underfed Cawdor or serfs, its own (including its offspring) and when desperate, hungry or particularly intoxicated it attacks larger predators.

Today ‘acting’ Captain Hersch of the Divisio Integritas and her patrol of loyalist enforcers were enjoying it for the 27th cycle in a row, grilled with a slab of corpsestarch and with a tab of mut-kill in their makeshift basecamp. She tried to look away from the warped muscle tissue before she bit down on the charred meat... .


While swallowing the fibrous bite down and trying to ignore the chemical aftertaste, she lingered on how they had gotten here:
A few months ago, she had been dispatched by the divisio to investigate the disappearance of several weapon crates from watchstation 1316, a precinct on the outskirts of the Dustfall flats set up to surveil the local 'entrepreneurs'. Originally she had speculated it was another clerical error by some overworked pencil-pushers or a crooked sergeant had sold weapons on the side to fuel his ghast addiction.
Quite a credible assumption she now wished would’ve been real… .

Under her assumed persona of ‘Sergeant Junno’, she had ingratiated herself with captain Grell and his patrol as an off-the-book-‘results first’-replacement sergeant. It worked, as it had before. He had asked her to accompany him in the transaction of vital equipment. She pretended she was awed by the trust he’d shown her. Flattery worked wonders in her line of work. And when she finally observed the transaction of a shipment of PDF las & plasmaguns to gangs serving one of House Helmawr many enemies, she simply put a bullet through the back of his head. No less, no more.
In the chaos the remainder of the traitors had been killed or captured.

A few cycles later, when she started to interrogate Grell’s men and the other detainees, the conspirators had rebelled and under the cover of smoke-grenades, close quarter battles had erupted across the precinct. Friends had fought friends, she suspected a few lovers quarrels had equally run their final course, furniture and paperwork got pulped by bolt shells, grenade launchers being fired in the strict confines created equally messy results and she recalled the sound of shock batons crushing flak armor and bones as slightly more unnerving.
In the end they had won… Even if two-thirds of the precinct had been slain. Some good enforcers like Storm, Langrenn and Kaplan had given their life.

When she reported her findings uphive she couldn’t miss the frustration in her superiors voice or the fact he was aware of details she’d only told Grell… . Later that evening the hive had started shaking while dull thuds from explosions were audible in the distance. On the vox, she first started getting reports about the retreat to, and later the storming of the spire by traitor forces. She heard the final messages of precincts fighting to the last and of loyalist enforcers finding themselves isolated.
She had decided to evacuate the precinct. Odd as it felt… they were simply too exposed in the undermanned, shot up precinct.

She had sent a final transmission in the maelstrom of violence before she abandoned the precinct-fortress for the tunnels they now inhabited;
‘Before this, we were children, true survivors, chosen, broken and reforged to ensure the Pax Helmawr. A thin unyielding line forged to protect the masses from the freedoms they couldn’t fathom or understand. Be it in the light or in the shadows, we will persevere. Signing off, Watch-patrol 1316’


Addendum:

The bald scummer wearing a black dust-poncho fidgeted at his a battered lasgun while listening to the instructions in his earpiece, all the while looking at him with empty eyes. He looked like he had been beaten up badly a few weeks ago and his dust-covered poncho felt familiar but he couldn’t quite place it.
Why are you holding us up? He repeated himself nervously. He felt exposed out here and repeated his ammunition count to himself. The scummer nodded absently and finally answered.
I’ve been ordered to bring the three of you’s someplace safe with slop an there’s a medic for your friend.
He looked over at X-354-gamma and X-373-gamma, the last of their patrol, the road had been long and they had gotten through their share of skirmishes along the way. 354 looked horrible, his breathing was shallow and his legwound was festering, the fever had worsened and they carried him half of the way here from their last resting site.
And why should we trust you? He asked.
As I’d said; the new ones have their patrols and the docs and the syndics in town inform for ‘em, and if that doesn’t work… he looked nervously over his shoulder as he pulled his collar down, baring his neck and exposing a carved scar in the form of the symbol of House Helmawr on his neck. One of your buddies didn’t leaf me with a lot of other options in life but to serve you’s.
He chuckled, guess they weren’t the only ones active out here.
Very well, lead the way, …
__


They had wormed themselves through the ducts surrounding the dustflats for hours. X-354 was getting worse and the scummer had helped carrying him. Two additional scummers had joined them along the way. One of them used to be a Goliath and who knows what the other one had been…
They had been required to hand over their main weapons, but they had been allowed to keep their stub guns ‘for the rats ‘an muties’, their escort explained.
Finally they had come upon a small campsite guarded by two loyalist dust poncho-clad enforcers, one of them had given 354 a shot of biotics and had checked on him. The other one told them they would be interrogated by their captain and in the meanwhile they could rest at their camp. That had been the best news they had heard in the last 2 weeks.
__


He sipped from his cup of reheated recaff and warmed his hands over the fire.
He had told his interlocutors about their road getting here, The fight against the mobs at the northern ashgate, the losses they had sustained there and along the way, how they had clambered down disused old service elevators and how they had heard from other loyalists along the way about a group of enforcers fighting the new governors forces around Dustfall. X-354 was getting treated in a tent a way back and he imagined X-373 was now getting questioned, while smugly smoking that lho-stick he had kept hidden in his pocket all this time.
He didn’t anticipate any problems, X-373 was loyal to Helmawr to the nauseausly zealous extremes.

X-331-Gamma? Somebody called him. An empathic looking women with shortly cropped raven-haired bangs looked at him from inside of a slab of subjugator armor adorned with a sergeant’s insignia. Something about her made him feel unsure, but he brushed it off.
Yes? He asked. I’m Junno, she presented herself as she sat down next to him. He accepted her outstretched hand and amicably presented himself; Mart, for friends who saved what remains of our patrol. Sometimes duty truly is a privilege, she smiled back.
She resumed, I just talked with your friend 373, Vorn? About your experiences along the way and he was very impressed about your exploits while fighting your way here. You took down a stigshambler at the ashgate? I can’t imagine. Just with your boltgun?
He smirked back, only the lower half and it was already bleeding, but yes, I got lucky.
And how did you lose patrol officer X-336? I understand he was the comedian of the squad?
He looked down. Yes, he was. He slipped while we clambered through the elevatorshafts, emperor have his soul.
I guess it would be inappropriate to ask you about his wolfspider joke then?
He laughed, Vorn shouldn’t have mentioned that one to you.

She looked him straight in the eyes, her gaze had turned hard and without batting an eye she stared at him. Groxcrap, he thought to himself. He recognized her for what she was, Divisio Integritas just like him, but a true believer in that Helmawr drivel. She had let him improvise to see not what he would say or check his facts, but how he had shaped his stories, he’d been too sure of himself.

For what is worth, she told him, still looking him straight in the eyes, as she had her plasma pistol pointed at his belly. You were not bad as a ‘Divisio’. You set up your cover well in advance, You kept to your cover, you distracted your opponents where and when you had to with credible arguments. You’re clearly a great student of our craft, but you forgot the first lesson we all learn when we deal with our own;
‘never copy the methods from your textbook…’
 
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question about badzone enforcers

I'll have some bits left to make either:
-2 heavy concussion ram
-1 heavy concussion ram / 1 heavy bolter

I have quite a few regular bolters / enforcer shotguns / melee based enlisted scum in the gang
 
question about badzone enforcers

I'll have some bits left to make either:
-2 heavy concussion ram
-1 heavy concussion ram / 1 heavy bolter

I have quite a few regular bolters / enforcer shotguns / melee based enlisted scum in the gang
Magnet them, so you can have both !😄

I don't understand your cost about Undersuit, it's look like it cost only 15 but it should cost 25, no ?
Ooo understand ok it's the old cost


do you have an updated list ?

Btw, i really like the way you build it. just maybe got grenade launcher before bolter for the Sgt
 
Magnet them, so you can have both !😄

I don't understand your cost about Undersuit, it's look like it cost only 15 but it should cost 25, no ?
Ooo understand ok it's the old cost


do you have an updated list ?

Btw, i really like the way you build it. just maybe got grenade launcher before bolter for the Sgt
yes, this is my old list.
under both the older and the current rules you can only get a photon flash grenade launcher from the trading post, hence the bolter...

I'm converting a sort of 'big gang' with a few options to choose from so I could have 3-4 different starting gang builds
infiltration-themed, overwatch-themed, concussion/flash (this one), ...

i will magnetise a few models (the conversions where I can magnetize the shoulder joints)
but I'm using subjugator base models to kitbash into badzone enforcers and I lack enough spares to (nicely) do all the options

so for the concussion ram / heavy bolters... :
2 heavy concussion rams (2x fastshot?) would be able to pin quite a few models
or could synergise well with thrown photon flash grenades,

but I was worried they would fall off a bit endgame, if I'd lack something with more punch (heavy bolter)
 
Do you really need the armor on the sniper? you could save credits there. What's the purpose of the scum on the battlefield? is it there for shooting in this case other lready do that or is here to charge or being polyvalent? In the last case the hard discount option that include shooting and close wih protection aka stub gun, axe, mesh will be my choice.
 
the above list is my old (not updated) list
-armor; the old rules had the armored undercut included, the other armor was just to try to keep them alive
-scum: it used to be pointmen for enforcer fire teams,
currently I prefer stub gun (pinning), chainsword and armor as that's a bit stronger defensively
flail/stub was another option but I prefer parry tbh.

so er... the feedback I asked is not directly linked to my old list ;)
 
no bads, ... i er... also didn't want to confuse people with 4 slightly diverging recent lists that start fairly generic and get more specialised later on
i'll like to be confused about ;)

to (almost) answer you :
Heavy bolter add variety, but two Heavy concussion ram cost the same and could fit in mid campaign..

i insist... Magnet the weapon and/or hand !
i agree that the new sprue is a headache to magnetize but by mixing on some shoulder, hand or weapon you could have something (almost) totally changeable..
i begin to do this on my palanite too
used the old heavybolter of chaos space marine with the subjugator that carry heavy weapon.

Question:

why does everyone give a go to heavybolter on lategame rather than other heavyweapon ?
A missile launcher seem to be an good pick, what do you think about ?
 
i'll like to be confused about ;)

to (almost) answer you :
Heavy bolter add variety, but two Heavy concussion ram cost the same and could fit in mid campaign..

i insist... Magnet the weapon and/or hand !
i agree that the new sprue is a headache to magnetize but by mixing on some shoulder, hand or weapon you could have something (almost) totally changeable..
i begin to do this on my palanite too
used the old heavybolter of chaos space marine with the subjugator that carry heavy weapon.

Question:

why does everyone give a go to heavybolter on lategame rather than other heavyweapon ?
A missile launcher seem to be an good pick, what do you think about ?
I do not. My Lattest fantasy is the Mole mortar. :)
 
i'll like to be confused about ;)

to (almost) answer you :
Heavy bolter add variety, but two Heavy concussion ram cost the same and could fit in mid campaign..

i insist... Magnet the weapon and/or hand !
i agree that the new sprue is a headache to magnetize but by mixing on some shoulder, hand or weapon you could have something (almost) totally changeable..
i begin to do this on my palanite too
used the old heavybolter of chaos space marine with the subjugator that carry heavy weapon.

Question:

why does everyone give a go to heavybolter on lategame rather than other heavyweapon ?
A missile launcher seem to be an good pick, what do you think about ?

I might post my badzone boys here one of these days but as it stands;
they're a kitbash of enforcer subjugators (bodies & arms), palanites (weapons), officers, weapon upgrade kit, 3D printed bits and greenstuff/milliput sculpting. (+ enlisted scum that's also kitbashed) it's simply not possible to add magnets in all of them.

Statistically the heavy bolter is one of the better/more damaging heavy weapons even if it can run out of ammo easily (some gangs have skills for that);
the autocanon and multimelta are also quite decent.
a missile launcher is unwieldy, can put out 1 5" s4 template or 1 S6 D2 but how does that stack compared to the other heavy weapons?

The current badzone enforcer rules (fastshot / got your six / heavy concussion ram) could permit to chuck out 2-3 3" S4 concussion templates per turn and that could work well, it's also not unwieldy.
 
there are a few Reddits about heavy weapons but in their own right there are a few downright nasty combos out there...

multitarget
-heavy bolter + van saar gadgeteer / weapon smith
-the mole launcher as beebo stated
-autocannon + monosight
-heavy concussion ram + fast shot / got your six

single targets:
-multimelta + suspensor
-lascannon/mining laser + infrasight + overwatch
 
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I think it kinda depends on your approach for the build.

X2 Concussion Rams is going to give you some good battlefield control, is a good conservative "dispersal of threats" approach, will perform reliably, doesn't require expensive Suspensors and (particularly with Fast Shot) will definitely inflict some casualties.

The Heavy Bolter is more eggs in one basket (making the bearer a very high priority target), will run out of ammo if you fire it often enough, costs more than x3 Heavy Concussion Rams if you factor in the (obligatory!) Suspensor... and it will take a lot of enemies OOA. It's popular because it does a lot of damage and with 2d3 shots, you can spread it around.

The Heavy Bolter's main competitors are the Missile Launcher, the Plasma Cannon, the Lascannon and the Autocannon. The HB is less reliable, but should generally inflict more damage vs T3/T4 fighters. The Lascannon and the Autocannon will shine more as T goes up and the Missile Launcher has a bit more flexibility (5" pie plates are fun!).

If I were to go with the twin Concussion Rams, I'd probably want to make sure to include at least one high S weapon in the gang, for removing high T threats.
 
I think it kinda depends on your approach for the build.

X2 Concussion Rams is going to give you some good battlefield control, is a good conservative "dispersal of threats" approach, will perform reliably, doesn't require expensive Suspensors and (particularly with Fast Shot) will definitely inflict some casualties.

The Heavy Bolter is more eggs in one basket (making the bearer a very high priority target), will run out of ammo if you fire it often enough, costs more than x3 Heavy Concussion Rams if you factor in the (obligatory!) Suspensor... and it will take a lot of enemies OOA. It's popular because it does a lot of damage and with 2d3 shots, you can spread it around.

The Heavy Bolter's main competitors are the Missile Launcher, the Plasma Cannon, the Lascannon and the Autocannon. The HB is less reliable, but should generally inflict more damage vs T3/T4 fighters. The Lascannon and the Autocannon will shine more as T goes up and the Missile Launcher has a bit more flexibility (5" pie plates are fun!).

If I were to go with the twin Concussion Rams, I'd probably want to make sure to include at least one high S weapon in the gang, for removing high T threats.
would 1-2 S5 weapons and 'a bunch' of S4 bolters / combats shotgun suffice or would I need more higher strength wepons

I'm edging more towards the twin concussion rams atm.
 
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