My local group just finished our first Necromnda campaign and will be starting a new one in a month or so. Here is the starting list I used in the previous campaign (we went for 1200 starting credits rather than 1000).
195 Captain, Concussion Carbine, Shock Stave Mesh Armour, Got your six
170, Sergeant, heavy concussion Ram, Mesh armour, quick shot
160 Sergeant, Enforcer Shotgun, Mesh armour Hip Shooting
105 Patrolman Specialist, Sniper Rifle, Mesh Armour
125 Patrolman, Bolter, Stub Gun, Mesh Armour
125 Patrolman, Bolter, Stub Gun, Mesh Armour
125 Patrolman, Bolter, Stub Gun, Mesh Armour
45 Hive Scum, Lasgun
45 Hive Scum, Lasgun
45 Hive Scum, Lasgun
50 Rouge Doc
During the campaign my captain proved to be pretty useless, barely hitting anything with his carbine and I can’t remember if he ever used his stave. On the other hand the sergeant with the concussion ram was very effective and reliable, especially since the local Van Sarr player is very fond of his grav-cutters! The other sergeant with the shotgun had trouble getting into position without getting taken out or they got one shot off before going down.
The sniper and bolter patrolmen were very effective, I have thought about swapping the sniper to the sergeant but figured the extra wound and non-scarce shotgun was more useful. The doc only saved one important model but given how expensive most of my models are I figured it was a worthwhile insurance policy. The scum provided some useful extra models and long range shooting, but later on became something of a liability once I got more patrolmen.
So any idea for how to improve my list for the next campaign?
195 Captain, Concussion Carbine, Shock Stave Mesh Armour, Got your six
170, Sergeant, heavy concussion Ram, Mesh armour, quick shot
160 Sergeant, Enforcer Shotgun, Mesh armour Hip Shooting
105 Patrolman Specialist, Sniper Rifle, Mesh Armour
125 Patrolman, Bolter, Stub Gun, Mesh Armour
125 Patrolman, Bolter, Stub Gun, Mesh Armour
125 Patrolman, Bolter, Stub Gun, Mesh Armour
45 Hive Scum, Lasgun
45 Hive Scum, Lasgun
45 Hive Scum, Lasgun
50 Rouge Doc
During the campaign my captain proved to be pretty useless, barely hitting anything with his carbine and I can’t remember if he ever used his stave. On the other hand the sergeant with the concussion ram was very effective and reliable, especially since the local Van Sarr player is very fond of his grav-cutters! The other sergeant with the shotgun had trouble getting into position without getting taken out or they got one shot off before going down.
The sniper and bolter patrolmen were very effective, I have thought about swapping the sniper to the sergeant but figured the extra wound and non-scarce shotgun was more useful. The doc only saved one important model but given how expensive most of my models are I figured it was a worthwhile insurance policy. The scum provided some useful extra models and long range shooting, but later on became something of a liability once I got more patrolmen.
So any idea for how to improve my list for the next campaign?