Hi All, as per the title I am making a Van Saar gang and am pretty new.
We are using the NCE rules, and a couple of house rules. we are ignoring the house weapon tables, and each gang starts with 3 rare trade rolls and 5 territories.
My rolls were:
Infrared Sight - 43 credits
Power Axe - 41 credits
Carapace Armour - 71 credits
1. Water Still
2. Guilder Contact
3. Archeotech Hoard
4. Old Ruins
5. Slag
Models aren't a problem, as I have loads of models and bits to draw upon.
I'm looking to go for a mostly shooty army, but that power axe seems like too good of an opportunity to pass up. The carapace armour would be good on a heavy, and I like the idea of a sniper with that infra red scope.
Please help me create a gang!
We are using the NCE rules, and a couple of house rules. we are ignoring the house weapon tables, and each gang starts with 3 rare trade rolls and 5 territories.
My rolls were:
Infrared Sight - 43 credits
Power Axe - 41 credits
Carapace Armour - 71 credits
1. Water Still
2. Guilder Contact
3. Archeotech Hoard
4. Old Ruins
5. Slag
Models aren't a problem, as I have loads of models and bits to draw upon.
I'm looking to go for a mostly shooty army, but that power axe seems like too good of an opportunity to pass up. The carapace armour would be good on a heavy, and I like the idea of a sniper with that infra red scope.
Please help me create a gang!