N18 Beginners Question Box

Are you allowing trading between Gangs in Campaigns? Like Escher selling Drugs to other gangs? If yes - how do you limit it? Are there any rules for it?
You certainly can as part of a deal to get a captured fighter back. Any such deals are explicitly up to whatever the two players involved want.
 
Are you allowing trading between Gangs in Campaigns? Like Escher selling Drugs to other gangs? If yes - how do you limit it? Are there any rules for it?
In the absence of anything specific then it's very much a house rule / arbitrator decision - that said I think a specific hanger on (I think it's in the book of Shadows) has "allows you to trade between gangs" as it's special rule. This suggests that RAW, no trading unless you have this hanger in. My personal view......discuss with the group and agree on your own ground rule, e.g min/max prices, which members if the gang heirachy can have what (sort of a pseudo house list so jubes can't get mega stuff).......it's a fun way to inject flavour to a campaign but needs a little but if thought so things don't get broken
 
That's a good point. Underhive Trader is one of the rare cases that explicitly allows for this. There have also been mentioned in past rules that gangs can make many kinds of deals to trade back captives, possibly including items normally not allowed to share between gangs.
 
i found it strange that enemy bodies could not be looted , even captured prisoners are returned with all their equipment and weapons.
perhaps GSC and Chaos gangs have some standards.:cautious:
 
Just to say it again.

There are limits on what weapons and wargear fighters can actually use, and they are almost always limited to their own house list or the trading post.

It’s no good getting your hands on a specialist Delaque weapon if your Goliaths are not allowed to use it.

Just one more thing to house rule if you intend to allow trading of specialised house equipment across gangs.
 
Sorry for any mistakes I made, this is my second language.

I have several questions about exotic beasts.

If pets like Giant rats are war gear and fighters are they subject to the rules p73 and 86/87 of the new core rule book about maximum stats ?

Since intel is not limited as an advance an exotic pet like a grapple hawk with intel can use a computer ?

Can an exotic pet receive a skill through the use of a Mnemonic in load spike?

Can pets be put in the gang stach to be redistributed to a ganger later for example?

Can i mix Pets like a specific house pet with generic pets? Can i have for example 2Phyrr cats and three giants rats attached to a Escher matriarch

Can i replace specific house pets with generic pets ?

Can i replace 3 Phelynx by three giants rats attached to a Escher Wyld Runner ?
 
  • Max stats: Yes. Anything with stats should be subject to rules for max stats. While they're not fighters, they have fighter stats.
  • Intelligence requirement for actions: Yes. Any pet with sufficient intelligence can make actions where the minimum intelligence criteria is met.
  • Chems: Arguably pets can't take chems? They should be restricted to fighters. Chems are wargear and pets can't take wargear. However the croc comes included with chems.
  • Stash: Yes. As Wargear they can be stashed like anything else.
  • Mix: Yes. You can mix all sorts of pets. Only limitation of pets is per type per owner.
  • Replace: Yes. You can replace any pet with another pet.
  • Wyld Runner: No. Pets are status items only available to leaders and champions. Wyld Runners have one exception and can't take other pets.
 
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Are you guys allowing Trading Post Ammo for Gang-specific Weapons? Like Firestorm Ammo für the Enforcer Combat Shotgun, shatter shells for the Enforcer Boltgun or even Ironhead Boltgun? I believe that somewhere it has been specified that Subjugator Pattern Grenade Launcher would never get Krak grenades - so I would guess that counts for the gang specific weapons aswell?
 
  • Max stats: Yes. Anything with stats should be subject to rules for max stats. While they're not fighters, they have fighter stats.
  • Intelligence requirement for actions: Yes. Any pet with sufficient intelligence can make actions where the minimum intelligence criteria is met.
  • Chems: Arguably pets can't take chems? They should be restricted to fighters. Chems are wargear and pets can't take wargear. However the croc comes included with chems.
  • Stash: Yes. As Wargear they can be stashed like anything else.
  • Mix: Yes. You can mix all sorts of pets. Only limitation of pets is per type per owner.
  • Replace: Yes. You can replace any pet with another pet.
  • Wyld Runner: No. Pets are status items only available to leaders and champions. Wyld Runners have one exception and can't take other pets.

Thank for your answer. Where it is said in house of blades that Wyld Runner can't change pets?
 
Thank for your answer. Where it is said in house of blades that Wyld Runner can't change pets?
I think it would be page 39 in the Wyld Runner where their profile lists only 0-3 Phelynx under the Status Items: Exotic Beasts entry. The gang champions and the leader can all take 0-2 Phyrr Cats under their Status Items: Exotic Beasts entry.
 
Are you guys allowing Trading Post Ammo for Gang-specific Weapons? Like Firestorm Ammo für the Enforcer Combat Shotgun, shatter shells for the Enforcer Boltgun or even Ironhead Boltgun? I believe that somewhere it has been specified that Subjugator Pattern Grenade Launcher would never get Krak grenades - so I would guess that counts for the gang specific weapons aswell?
It depends whether the weapon is actually unique or just a different name. Enforcer shotgun is just bog standard combat shotgun, so I want clearer rules than the side-effect of not taking those ammos to prevent me from it. The boltgun on the other hand is actually unique, so I lean towards justifying that as a separate weapon incompatible with ammo for normal bolter.
 
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Thank for your answer. Where it is said in house of blades that Wyld Runner can't change pets?
House of Blades doesn't have all rules, so I'm not sure it's in that book. Wyld Runner can of course change pets, but the pet that is changed from and the pet that is changed to both have to be the only pet that wyld runner can take. Universal rules is that pets are status items and therefore only available to leaders and champs. So Wyld Runner can't take giant rats. This was a direct response to this question: "Can i replace 3 Phelynx by three giants rats attached to a Escher Wyld Runner ?". Only leaders and champs can take pets. Wyld Runners are one of those unique exceptions in that they can take their own pets. This is also partially because that's how they come in the box to preserve wysiwyg, which GW cares about in some cases.

This is how it makes sense to me:
1696872168768.png


As you can see Wyld Runner aka Prospect aka Juve (Specialist) only has Phelynx cat listed. Leader and champs got Phyrr cat listed. Together with the checkmark indicating they have access to Trading Post and can take status items, so can take any other pet too.

This was all totally straight forward before non-leader / non-champ fighters got exceptions and could take certain specific pets. Now there are a couple of exceptions here and there, Wyld Runners being one of them.
 
Where can I finde the rules for law abiding and outlaw gangs in the new Rulebook? There are rules that aim to either gang type but no mention in the gang creation chapter about it? Items, territory and captives are treated different depending on the gang type but I cannot find anything written how and when a created gang chose its alignment?
 
House of Blades doesn't have all rules, so I'm not sure it's in that book. Wyld Runner can of course change pets, but the pet that is changed from and the pet that is changed to both have to be the only pet that wyld runner can take. Universal rules is that pets are status items and therefore only available to leaders and champs. So Wyld Runner can't take giant rats. This was a direct response to this question: "Can i replace 3 Phelynx by three giants rats attached to a Escher Wyld Runner ?". Only leaders and champs can take pets. Wyld Runners are one of those unique exceptions in that they can take their own pets. This is also partially because that's how they come in the box to preserve wysiwyg, which GW cares about in some cases.

This is how it makes sense to me:
View attachment 181120

As you can see Wyld Runner aka Prospect aka Juve (Specialist) only has Phelynx cat listed. Leader and champs got Phyrr cat listed. Together with the checkmark indicating they have access to Trading Post and can take status items, so can take any other pet too.

This was all totally straight forward before non-leader / non-champ fighters got exceptions and could take certain specific pets. Now there are a couple of exceptions here and there, Wyld Runners being one of them.
Thank you for your answer.

What if i take Scrutinator-Primus Servalen and make her leader like in the book of the Outcast. Is her pet in the same niche as the Phelynx, i mean by that it can be changed?

Sorry not obsessed wit pets i swear :).
 
Having said that it always seemed like a missed opportunity and as an arbitrator who likes gangs to interact I would strongly encourage allowing it and loosening the weapon and wargear access for fighters.
It’s a symptom of the gangs all becoming individual factions now. They don’t want weapons changing hands really as that diminishes the theme they’re going for.

On the other hand, I agree with you. Thematically these gangs all live in the same area and close enough proximity that I find it unfathomable that weapons wouldn’t cross house borders occasionally or be picked up in the field.

Even the fluff has Goliath getting chems from Escher, so we know Trade does happen.

In-game you might want to keep hold of some restrictions otherwise you could end up with odd combinations which don’t really fit, like Van Saar with Stubcannons, Cawdor on hoverboards or a sneaky Delaque popping a Harpoon up someone’s bottom.

Maybe those things sound cool to your players though? 🤷🏻‍♂️

Perhaps some kind of test needs to be performed before non-house gangs can use house specific weapons or Wargear?
In those cases above I’d want the VS to be strong enough to fire it else it causes its damage to him in recoil.
The Cawdor would need some kind of balance test every move else he falls off.
And the Delaque should have some kind of intelligence test to operate the mechanism every time it’s shot.

Then they have the opportunity to use this stuff but with drawbacks.
 
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Thank you for your answer.

What if i take Scrutinator-Primus Servalen and make her leader like in the book of the Outcast. Is her pet in the same niche as the Phelynx, i mean by that it can be changed?

Sorry not obsessed wit pets i swear :).
If she's the leader she can take all universal pets. Standalone she doesn't have an equipment list and can't take any other stuff than what she comes with. If you take her as a leader, I guess she could also take her robodog together with all her other equipment.

If you really like pets, you take her robodog as leader instead, and have that dog own other pets ;)
 
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If she's the leader she can take all universal pets. Standalone she doesn't have an equipment list and can't take any other stuff than what she comes with. If you take her as a leader, I guess she could also take her robodog together with all her other equipment.

If you really like pets, you take her robodog as leader instead, and have that dog own other pets ;)

Like a Necromunda equivalent of DC league of super pets? :)

 
- autogun/grenade launcher (frag) 30 Rare (7) With Krak grenade 25 (rare 8) Stun grenade 20 (rare 8). I found this special weapon to be an versatile and interesting cheap weapon but does it has drawbacks?
 
If she's the leader she can take all universal pets. Standalone she doesn't have an equipment list and can't take any other stuff than what she comes with. If you take her as a leader, I guess she could also take her robodog together with all her other equipment.

If you really like pets, you take her robodog as leader instead, and have that dog own other pets ;)
To elaborate, the Outcast book says models elevated to leaders keep all their equipment, skills, and special rules when made a leader. But alternatively you may remove the skills and equipment and replace it with those available to a standard Outcast Leader instead (notable keeping special rules). But there is zero guidance on how to handle cost at that point so... you need to sort of use common sense here and deduct the costs in the trading post with these Outcast rules. RAW, you still pay for equipment removed from them
 
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