Is the rulebook the old hardback rulebook or the new hardback rulebook?
Honestly I would skip both big box sets and instead buy a box of the escher gangers, a escher weapons upgrade box, and a set of Necromunda dice.
From there you pretty much have the initial Necromunda experience.
If there is a a gaming group in your area then meet up with them and see what they are playing with.
The next steps after that are the House of Blades (essentially a codex for Escher) and a box of the specialist champions and prospects (Death Maidens and Wyld Hunters).
Thanks for the quick reply - Much appreciated.
It's the Old hardbacked rulebook with the Goliaths/Eschers on the cover.
Gaming groups wise I'm lucky in that I do also have a local Warhammer shop - Although it does seem that Ash Wastes is the Necromunda game of choice, which I'm not interested in at the moment.
Big Box - I do get that you kind of have to go all in on a gang (what with the extra models, codex) but the reason for the "big box" approach was options/value - the thought of having another gang (Delaque/Goliath which I quite like) to add variety with the Escher, plus having some dice/cards from the boxset and the odd bit of terrain.
And...
This next bit isn't a rant - far from it; Just some observation's from starting out again and what I've picked in some other posts; Although I am coming back to the hobby, I must admit there are a few challenges starting out in Necromunda;
So creating your gang.
#1 Like you work out your first gang list, which involves a bit of guessing/balancing act because you don't want to minmax the hell out of it, but at the same time don't want to get wiped out/offer no competition.
#2 Then you build/mod the models to represent them with their loadouts.
At this point you've kind of now committed to the gang.
#3 Then play a few games/campaigns.
#4 Now you realise that some/all of your gang need changing (loadouts/advancements/don't like them or not good to play)
So really, an important step that I don't see discussed much is that when you first worked out your gang list/models at #1 and #2, you need to also have a bit of plan/idea in advance for what potential changes (loadouts/advancements) might be needed in future. You kind of don't know what you don't know.
But..., and this is the massive positive which alleviates what I've just mentioned - The amount of knowledge/resources that's instantly available (on sites like this, Goonhammer etc for the suggested gang builds/tools), podcasts and battle reps etc on youtube, is totally amazing. There is loads to understand, but I'm appreciative that its there.
Well done to people to take their time and effort to share all this.
We never had all this back in the day and this has definitely aided pulling me back into it all.