N18 Beginners Question Box

The charge Action tells you to move plus D3", and THEN get a free "fight" Action.

And with Overwatch stating

the interpretation that allows shooting after move but before attacks, is that Fight after a charge is a discrete - and free and mandatory, but still discrete - Action. So it would be shooting aftther the movement, when the free Fight Action is declared, but before the free Fight Action happens.

BUT ... at that point the Overwatching chargee is now Engaged. Can an Engaged fighter take a Shoot Action (because just as Charge gives a free Fight Action, Overwatch gives a Shoot Action)?

I don't think so. I think Shoot (Basic) is restricted to Standing and Active, and not allowed for Standing and Engaged, so I don't think in either case, the Overwatch fighter would get to shoot. It isn't "interrupt an action once you can see them," it is explicitly "interrupt an action immediately after it is announced but before any of that action is carried out." So if you cannot see them before they do the thing, you don't get to after.

So I would say RaW says No and No, respectively. The first ganger is not visible at the start of their Move (Simple) action, and that is the only action we hear about, so no Overwatch shot. The second ganger IS visible when they begin their free Fight (Simple) action, but at that point the Overwatch shooter is already Engaged (starting at the end of the Move part of Charge (Double)).
Agree with you re: the engagement and double noes.
The sidearm trait feels like it was meant for this specific instance, as thise weapons can be fired (complete with ammo dice) while engaged and XCom-style snipers with sidearm-blamming-as-an-almost-free-action would be cool.
Pity it's a specified Capital S Shoot action.

That's why it's so great to have exotic beasts following your Overwatch snipers around - to act as screens against charges.

The wrinkle is Versatile...if the charger is not in base-to-base contact but is wielding a versatile weapon, does the engagement begin at the end of movement or at the beginning of the charge action? And if it's the end of the charge movement that triggers the versatile engagement, would that bubble of versatility prevent a second ready overwatch sniper within range of the versatile weapon from taking a shot?
 
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While versatile is unnecessarily complicated in many regards, I don't think it would make a difference here - while the charge target would not be declared Engaged by the Movement part of the Charge action, they are made Engaged by the declaration of the Versatile (free) Fight action (not by the attack, but by the declaration of the attack). So the targeted fighter being charged from outside of LoS will still not get to shoot, they will be engaged. But Versatile doesn't really automatically Engage ALL models within its range, only the ones targeted at declaration, who then (it looks like) need to be attacked. So whether your (hypothetical) second shooter gets to Overwatch into the combat depends on whether they too are being attacked by the charger, which gets announced as part of declaration. The language (being a GW game) is a little loosey-goosey, but that much seems apparent.

So your (hypothetical) second Overwatch shooter who is NOT being Engaged by the charging Versatile melee fighter could Overwatch at the declaration of the free Fight Action part of the Charge. Your own fighter (the original, charged shooter) will almost certainly count as at least partial cover for the enemy charger. After that, the -1 to hit modifier for shooting at an Engaged enemy applies. And finally, the Stray Shot rule applies if this second Overwatch shooter misses their target, giving you the risk of shooting the friendly fighter. So the same as if NOT Versatile.

If the Overwatch shooter is not the one being charged, it looks like they CAN shoot into the Engagement when the free Fight Action part is declared (basically right after the Move part). With all the risks and difficulty mentioned above. IF the Overwatch shot does Seriously Injure the charger, the free Fight action doesn't happen, though since they are Engaged, it looks like they cannot be Pinned, so only Seriously Injured or Out Of Action will prevent the attacker from attacking. And if the shot misses but Stray Shot causes the recipient of the Charge to be Seriously Injured, the charger would get a free Coup de Gras or Consolidate at the end of their actions, I think?
 
Hey guys,
just had my first Necromunda game after playing Killteam for a longer time and ofc a rule question came up:

I'm a bit unclear as to how the free Coup De Grace action works in relation to other actions.
As an example: At the start of a new round one of my fighters is engaged with an enemy, then performs a fight action in which it seriously injuries the enemy and after that makes a free Coup De Grace on said fighter.

Do I still have an action left after the Coup De Grace? Since the new rule book states that it's a free action (Page 122) that should be the case, right?
The sequence in that case would be:
- Action 1: Fight
- Action (free): CdG (free)
- Action 2: Move

I know that CdG is listed as a simple action on page 104 but the second paragraph just states that on a charge you can perform a free CdG instead of a free fight action. That shouldn't interfere with the clarification on page 122, right?
 
You are correct the free does not count against your limit of 2 actions.

Basic and simple refers to if you can duplicate the same action during an activation. Simple actions count against your limit of 2 but could be both while a basic counts against your limit but can't be both.

Ie move simple let's you move twice in an activation. Many people think of this as running. While shoot basic allows you to only shoot once per model activating no matter how many action points you have, there are ways with cards to get a third action!
 
You are correct the free does not count against your limit of 2 actions.

Basic and simple refers to if you can duplicate the same action during an activation. Simple actions count against your limit of 2 but could be both while a basic counts against your limit but can't be both.

Ie move simple let's you move twice in an activation. Many people think of this as running. While shoot basic allows you to only shoot once per model activating no matter how many action points you have, there are ways with cards to get a third action!
Cool, thank you so much for the quick reply.

Hope you have a great weekend!
 
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Hey,

Sorry if this has been answered before, but can't find anything specific, here or in the rulebook.

Just got the Tech Bazaar territory in a Dominion campaign. When you send a leader or champion to do the haggle action, does the +2/+1 bonuses you usually add at the trade post also apply here for the Rarity roll?
 
Looks like you have to choose between credits discount or rarity bonus as both are post battle actions.
Yeah, since the description for the Tech Bazaar only mentions a bonus for the rarity roll if the fighter going to the Bazaar has Exotic Furs, but nothing about bonuses for Leader/Champions, I guess so too. As far as I can see the Haggle post battle action is not a Trade post action in any way.
 
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I can't believe I'm doing this.. but I'm actually thinking about getting BACK into Necromunda in a limited fashion. Yeah, yeah, I know.. I have a listing in the Trading Post thread to sell off my collection but I'm thinking of keeping a limited amount of stuff - gang, cards, dice, etc.

Which leads me to my question, what is the current rulebook(s) being used for Necromunda proper? As in Underhive, not Wastelands or Hive Secundus or anything else. Just bog standard Necromunda. Is it the Core Rulebook listed on the GW site? And are the "House of.." books still relevant? What about the card decks?

Just curious as to what I'd need at a minimum to be current with playing the game. Thanks.
 
I can't believe I'm doing this.. but I'm actually thinking about getting BACK into Necromunda in a limited fashion. Yeah, yeah, I know.. I have a listing in the Trading Post thread to sell off my collection but I'm thinking of keeping a limited amount of stuff - gang, cards, dice, etc.

Which leads me to my question, what is the current rulebook(s) being used for Necromunda proper? As in Underhive, not Wastelands or Hive Secundus or anything else. Just bog standard Necromunda. Is it the Core Rulebook listed on the GW site? And are the "House of.." books still relevant? What about the card decks?

Just curious as to what I'd need at a minimum to be current with playing the game. Thanks.

The core rulebook and the chosen house or a gang of something else and it's book will be the bare minimum.
 
I have a quick question, looking through the Delaque book trying to grasp what I'm reading and from a modeling stand point there are a few members from the Silent Ones shown with Shivver swords yet I can't see anyone outside of the Nacht-Ghul that has access to it, not to mention the kits don't come with them either. Is this just rule of cool art or is it possible to equip them with the swords? The only rulebook I have at the moment, outside of House Of Shadows is the one that comes with the Hive Wars box, maybe this is explained in the Core book?
Thanks
 
So the current Core Rulebook, a "House of.." book (or equivalent) and a gang box set is what you're saying..

Kind of what I thought. Thanks.
Well I insist on the notion of "bare minimum" here as you may add extension like Wylde runner if you play Esher for example. Or add other miniature if you are not inclined to kit bash.

The most cost effective gang is the bad zone enforcer because they were in a WD. They are also very easy to on your budget if you use proxy.

Next you have the outcast but then you need the book of the outcast.

They're other options but it will be better to answer you if we know what you intend to play. 🙂
 
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Ah.. okay. Currently looking at Cawdor for a gang. I rather like their fluff and aesthetic.

So core rulebook+ book of faith at the minimum.

- You have two miniatures expansion. One is for the wasteland since you have excluded this extension it's not very important. The other one is the redemptionists and may be more interesting.

- special characters formerly from forge world but still forge world price...

You can kitbash most of them.
 
Thanks. I figured the core rulebook and Book of Faith. I already have Cawdor and Redemptionist boxes. Probably pick up the weapons and upgrade box too.

What about the card decks? When N17 came out they were pretty much 'required' to play.
 
I can't believe I'm doing this.. but I'm actually thinking about getting BACK into Necromunda in a limited fashion. Yeah, yeah, I know.. I have a listing in the Trading Post thread to sell off my collection but I'm thinking of keeping a limited amount of stuff - gang, cards, dice, etc.

Which leads me to my question, what is the current rulebook(s) being used for Necromunda proper? As in Underhive, not Wastelands or Hive Secundus or anything else. Just bog standard Necromunda. Is it the Core Rulebook listed on the GW site? And are the "House of.." books still relevant? What about the card decks?

Just curious as to what I'd need at a minimum to be current with playing the game. Thanks.
As you’ve got most of the peripheral stuff the books are the only thing left.

As I was moaning about in the Sump thread though it’s still worth pointing out to the newest of new players that buying the books to start can actually work out more expensive than getting the main starter box! Especially if you want dice, cards etc.

Ah.. okay. Currently looking at Cawdor for a gang. I rather like their fluff and aesthetic.

So it is indeed, the new Core book, House of Faith and a selection of models of your choosing.

You can kitbash most of them.
You can kitbash all of them. All that is needed are models with a somewhat medieval peasant vibe to them.

Worth getting the weapons set whatever way you go and at least one pack of actual Cawdor for access to their weapons too.

Frostgrave has a cultist kit which can easily be used to boost your Juve count.

What about the card decks? When N17 came out they were pretty much 'required' to play.
All in the books now. There’s a section in the back of the core and HoF with tactics listed.

If you want more or actual cards, the core set is commonly available or just grab one of the many many sets from the vault here. Topsy had a pretty complete one.

Or just use what you already have.
 
As you’ve got most of the peripheral stuff the books are the only thing left.

As I was moaning about in the Sump thread though it’s still worth pointing out to the newest of new players that buying the books to start can actually work out more expensive than getting the main starter box! Especially if you want dice, cards etc.



So it is indeed, the new Core book, House of Faith and a selection of models of your choosing.


You can kitbash all of them. All that is needed are models with a somewhat medieval peasant vibe to them.

Worth getting the weapons set whatever way you go and at least one pack of actual Cawdor for access to their weapons too.

Frostgrave has a cultist kit which can easily be used to boost your Juve count.


All in the books now. There’s a section in the back of the core and HoF with tactics listed.

If you want more or actual cards, the core set is commonly available or just grab one of the many many sets from the vault here. Topsy had a pretty complete one.

Or just use what you already have.

I meant by most of them the models from forge world. Any cultist from any game is easy to adapt. All is needed id to change the icon and maybe greenstuff a mask.

Also there is 19 pdf to download for free on the Warhammer community necromunda page.
 
Hello all I'm new to Necromunda and have fallen down the rabit hole...watched 40+ videos on what to buy and am still very confused... this is my situation and what I HOPE will suffice.


I will only be playing in home games, no ashen waste, no gaming clubs...just close friends.

What I want?

1) As few books as possible.
2) Core rules.
3) Core gang rules.
4 )Psypher powers for House Delaque.
5) the option to expand into other gangs later if we catch the bug.


Can I accomplish the above with either list A or list B.

List A) 2018 Core book, Gangs of the Underhive and Book of Outcasts.

List B) 2023 Core Book and Gangs of Underhive.

Thanks so much for your experience I'm starting to get overwhelmed with all of the options that I don't want and am about to quit before I play my 1st game....I thought this would be like blood bowl. Where I would just buy a starter box, terrain and gangs....apparently I was wrong. Lol