N18 Beginners Question Box

Really, that's mental. You've just found the narrative and world building to be that enthralling. That's cool, I can see that. Years have passed since I played 40k but the universe has always fascinated me.
 
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So me again, I just set up and played a little Goliath Vs Escher game at home, just me Vs me and one thing I couldn't quite get my head around was armour saves. Do gang members get a chance to save against a hit if they don't have armour (like 6+) or does it go straight to the injury dice. I gave every one a 6+ save if they didn't have armour but I'm pretty sure i should've just gone to the injury dice after rolling wounds.
 
No save unless you have (something to give you) a save.

I'm not sure if there's anything like this in the current rules, but in the old rules there were some (weak) weapons that had a positive save modifier, even granting models with no save a 6+. So, you could think of models with no armour as having a 7+ save. But still, they can't make that unless given some bonus.

You do however have to roll to wound, so it isn't straight from hit to injury dice.
 
as i interpret it... you only get armoursaves if you wear armor or if you get hit by a club?

I started painting historical mini's as a kid, switched to Warhammer/40k/mordheim till I was 20-ish
every 10 years or so I start 'hobby-ing' again (close to 40 now).
I like the lore & Necromunda is a better narrative platform for mini's then 'build 200 miniatures' armies

I might have played once I think?
 
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Thanks guys that makes sense, I'm hopefully going to meet up with a few guys who play and learn the rules. I have the rule book but there's some bits that don't seem clear and I'm trying to compare it to my 7th ed 40k days.

@Hobo86 I'm very much the same, I'm 36 and the lore and hobby keep pulling me back in every couple of years but the need to host vast armies and the competitiveness of others can be overwhelming.
I like the story telling side of munda, it feels like it's more about playing out scenarios than anything else, upon further reading I'd probably have enjoyed mordheim but f**k knows who plays that anymore...
 
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Mordheim, Inquisimunda, (Inquisitor?), Necromunda, Kill team and trench crusade are all kinda part of the same family of 'small teams' games. I'm curious if the latter will gain traction. currently necromunda is actively supported.
Btw from what country are you?
 
Inquisimunda lol, first time I've come across that. I do remember playing inquisitor, they were beautiful models. I've not heard of trench crusade. I'm from the UK.
 
don't know where there rules can be found Inquisimunda is basically Inquisitor on Necromunda Scale, Trench crusade is a Catholic/WWI/Mordheim crossover made by the original creator from Mordheim, on account of fitting 2/3 target audiences I'm apparently getting a lot of pubs from those :p

(Belgian here)
 
Once upon a time there was a membership world map, but that disappeared a few years back. Some people start “looking for players in XXX” threads.
 
Thank you,

I changed my location settings and will go looking for locals when my gang is er... build.
(something of an avid converter... this may take a few months)

and will edit in footer as well ;)
 
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Ive got a question about grenades. If I buy a grenade for one of my gangers and they use it in a fight does it get deleted from there stat sheet or does it relode like weapons?
 
There are very few grenade types that get deleted after one use.

Grenades trigger an Ammo Check after every time used (as if they rolled an Ammo Check on the Rapid Fire dice).

Grenades that don't also have the Limited trait or One Shot trait, that fail the ammo check, are used up until the end of this scenario, but will be replenished for the next scenario. Don't delete it from your fighter's equipment. Example: Flag Grenades.

Grenades that also have the Limited trait, that fail the ammo check, are in fact done and get deleted from the fighter's equipment. Example: Vortex Grenade.

Grenades that have the Single Shot trait, whether or not they fail the ammo check, are used up until the end of this scenario, but will be replenished for the next scenario. Don't delete it from your fighter's equipment. Example: Demo Charge.

Grenades that also have BOTH the Limited trait AND the Single Shot trait, whether or not they fail an Ammo check, are in fact done and get deleted from the fighter's equipment. Example: also the Vortex Grenade.
 
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Yeah, it’s assumed that an individual fighter will only have a few grenades on them at any one time, so you check as you use them and if you run out - you run out! However after the game, they get replenished.

Except limited ones, which are super rare and you have as many as you can throw until you run out - then you have no more. If you want more you have to buy them again.

I kinda like the system, makes sense really.