Hello hello!
I'm hoping to scrounge a bit of advice!
I've been labouring away making various cawdor models without a huge amount of thought to loadouts or gang composition. I've done a bit of research on here and various Reddit threads to get an idea of what is recommended.
I'm sort of looking to build a list that balances sound playability, but with fun development too.
I like the idea of running Path of the Doomed, as the sort of feedback loop of constantly summoning more gang members really tickles me. I read about people sneaking in gang members with grenade launchers into these incoming groups on unexpected table edges that can really mess with enemy tactics - so anything that resonates with that form of playability is great.
I've also read several lists and guides that suggest having the leader with a glaive, defending a core of long range fire power whilst a horde of juves and combat gangers take all the flak.
The current list I was thinking of was -
Leader with Glaive & Autogun (if that combo is legal) - 170
Champ with long rifle - 120
Redemptionist Champ with Grenade Launcher - 155
2x Gangers with Bluderpoles - 190
1x Redemptionist Ganger with Autogun & Exterminator - 80
8x Juves with an assortment of pistols and combat weapons (I'll arm them collectively to be about 280)
That comes to about 995, and is 16 guys.
I'd originally thought of 10 juves, but swapped two to have an extra ganger - the logic being the ganger may actually take some guys out!
Any thoughts or advice would be appreciated. I'd love to have a lunatic with an eviscerator in there, and have models with the big crossbow and a heavy stubber too just waiting in the wings!
I'm hoping to scrounge a bit of advice!
I've been labouring away making various cawdor models without a huge amount of thought to loadouts or gang composition. I've done a bit of research on here and various Reddit threads to get an idea of what is recommended.
I'm sort of looking to build a list that balances sound playability, but with fun development too.
I like the idea of running Path of the Doomed, as the sort of feedback loop of constantly summoning more gang members really tickles me. I read about people sneaking in gang members with grenade launchers into these incoming groups on unexpected table edges that can really mess with enemy tactics - so anything that resonates with that form of playability is great.
I've also read several lists and guides that suggest having the leader with a glaive, defending a core of long range fire power whilst a horde of juves and combat gangers take all the flak.
The current list I was thinking of was -
Leader with Glaive & Autogun (if that combo is legal) - 170
Champ with long rifle - 120
Redemptionist Champ with Grenade Launcher - 155
2x Gangers with Bluderpoles - 190
1x Redemptionist Ganger with Autogun & Exterminator - 80
8x Juves with an assortment of pistols and combat weapons (I'll arm them collectively to be about 280)
That comes to about 995, and is 16 guys.
I'd originally thought of 10 juves, but swapped two to have an extra ganger - the logic being the ganger may actually take some guys out!
Any thoughts or advice would be appreciated. I'd love to have a lunatic with an eviscerator in there, and have models with the big crossbow and a heavy stubber too just waiting in the wings!