Locally we're limiting the Iron guild's 'Guns, guns, guns' benefit to apply to one weapon bought per character making the Trade action at the Trading post (so effectively it becomes a more 'gun-specific' Savvy trader skill for leader/champions that go trade after battle) and you roll the D3 for the discount for each item separately as you commit to buying it (so you can't roll the max discount by luck and then decide you'll buy all the most expensicve guns, knowing you'll have the max discount for all of them). Granted it is still a powerful benefit but more restricted than RAW.The lack of a bond for the Iron Guild might be in part because they don't have a delegation (they just send Hive Scum) and because their benefits are solely $AVING$! HOT BARGAINZ 4 GUN! which, in the already higher-income Crime & Misrule campaign, could quickly get out of hand even if they didn't have an easily exploitable loophole. My group is leaning toward banning the Iron Guild outright since it would take too much work to fix them and even then, they would be far less interesting than the other Guilds.