N18 Book of Ruin (general discussion)

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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Chaos Wyrd Power is messed up again... It was originally Str 3 for Chaos, but counted as a weapon while maintained (Continuous). Book of Peril made it pseudo-continuous, removing the label, but adding "for as long as it is maintained". Book of Judgement fixed this, by changing it to fired when wyrd power is made. Now, we're back to Peril's version. Str 2, not Continuous, but counts as a weapon while the wyrd power is "maintained". Probably a copy-paste error.

Also, Genestealer Cult Alpha got +1 Str and Champ got -1 Str. Why?
 

TopsyKretts

Hive Guilder
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Dec 29, 2017
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Many nice changes, for example Witch can no longer be randomized as the focus of Dark Ritual.

The Hermaphage Magos is an Outlaw Bounty Hunter with several Wyrd Powers. But the rules doesn't specify if it is a Non-sanctioned psyker. Alyce Shivver is also Outlaw Bounty Hunter with several Wyrd Powers, but is specified to be Non-sanctioned...
 
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Baffo

Gang Champion
Aug 2, 2018
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Ljubljana
I am considering simply House ruling (if that isn't hiding already somewhere in the BoR rules) that any pair of 'the same CC weapons' get the Paired trait, so there is actually a meaningful choice between CC weapon + Pistol Vs 2x CC weapons. The CGC Paired weapon entries get the 'added' discount as their gang 'perk' but I don't see why other (more expensive) weapons could not get Paired.
 

Ml2sjw

Gang Hero
Nov 25, 2017
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Purstrain genestealers are back as a scenario tool called horrors of the underhive. Basically adding an arbitrator controlled of player roll off for control NPC. Huber You can also have a possessed hiver or a zenos abomination which a variety of stay lines.

It's a very nice toolkit for generating undeehive gribblies. 😀

Lots of interesting scenario particularly the multiplayer scenarios. I particularly like the idea of the "Hunger games scenario" where you three lowest cost fights take part but they are unarmed and must scavenge weapons from crates.
 

Baffo

Gang Champion
Aug 2, 2018
385
863
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Ljubljana
Purstrain genestealers are back as a scenario tool called horrors of the underhive. Basically adding an arbitrator controlled of player roll off for control NPC. Huber You can also have a possessed hiver or a zenos abomination which a variety of stay lines.

It's a very nice toolkit for generating undeehive gribblies. 😀

Lots of interesting scenario particularly the multiplayer scenarios. I particularly like the idea of the "Hunger games scenario" where you three lowest cost fights take part but they are unarmed and must scavenge weapons from crates.
I believe you can also get control of a Purestrain Genestealer for the first D3 rounds of a game (then it stalks back in the shadows), from the GS Favour table.
 

TopsyKretts

Hive Guilder
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Dec 29, 2017
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2 conflicting versions of Scouring Wyrd Power (Pyromancy). From the Possessed Hiver (Scenario Complications), page 99, we have the proper version from Boook of Judgement. Chaos Cult was not so lucky, page 34, getting the messed up version from Book of Perils. Neither are Continuous, but the bad one counts as a weapon while "maintained", and the good one is fired immediately.
 

Ml2sjw

Gang Hero
Nov 25, 2017
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Hit and run looks an interesting variation on ambush with the attacking players having the option to disappear off the table with a double action. With victory decided by who took the most OOA seems quite a cool way for a small gang to take on a superior one.

Meat harvest if another escort style.mission this time with 12 X hivers with one side trying to capture them and one side trying to escort them. I like these kind of scenarios so this is a good thing for me


Hangers on - more great modeling projects

- cadaver merchant 20 credits if some one dies you can sell them on for d3x10 credits and gain an extra portion of meat in uprising. Basic human profile with a chainaxe and fearsome.

- Heretek 40 credits one fighters weapon enhanced like with an archeotech device weak profile but comes with mesh armour and gravgun or plasma gun.

Agitator 30 credits affects how much reputation you gain or loose as a result of a battle. Also get to roll twice for a settlement for if a free juve turns up.
 
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Baffo

Gang Champion
Aug 2, 2018
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I've finally got my hands on my copy of BoR! :D
Comparing the various Favor tables I find it interesting they are not just copy-pasted with different 'names'. They all somewhat parallel each other, but each table has some better and some worse results.
- On 2: All fabvour tables lose you a fighter on a result of 2, but House and Outlaw tables let you choose a Juve or Ganger to be lost, the Gene stealer table forces you to sacrifice a Ganger type fighter, while the Chaos table sacrifices a Random fighter (any type apparently, so it could even be your Leader) to feed the Chao spawn (if your gang has one) or turns him into a spawn (if the gang didn't already have one). So on this result House and Outlaw tables are 'best.
- On 3-5: House table gets you nothing (but you can retry after the next battle, instead of witing till next week/campaign cycle), Outlaws get a Hive scum that will flee the battle unless the leader keeps passing Ld checks every round to keep it in line, Gene stealers get 100 creds of Unstable/Reckless HWL items, while Chaos gets the chance to reroll their next Dark ritual dice (but if they do any doubles on the dice = double 1s). On this result Gene stealers get on top (since it is sill a guaranteed 100 creds that can be spent on Wargear and melee weapons, to get around the Unstable drawback).
- On 6-8: House and Chaos tables get you 2D6x10 creds of HWL items, Outlaws get 2D6x10 creds of COMMON items, Genestealers get to swap a Neophyte/ganger for an Accolyte/ganger with Third arm (this is a new fighter, so I guess you don't port over any previous XPs). On this result House and Chaos tables have the more generally useful reward, but Genestealers get to 'upgrade a ganger type into a new Champion (Accolyte) or a ganger with third arm at the expense of previously gathered XPs on the swapped fighter, so depending on your gang Gene stealers might have the best reward on this result.
- On 9-10: House table gets you a 'naked' free Juve, Outlaws get a free Juve or Ganger with 60 creds of equipment (why would you ever choose to take a free juve over the free ganger?), Genestealers choose a fighter and said fighter gains a random Primary or Secondary skill while Chaos gets 1-3 free ganger types, but for each free ganger beyond the first all the new recruits must make a roll on the Lasting injury table (meaning that if you take 3 new gangers all 3 will have to roll 2x Injuries each, or if you take just 1 he's uninjured). Again I'd say Gene stealers have the best reward for this result, followed by Outlaw/Chaos tables (roughly equal value) and House table last (a measly free Juve).
- On 11-12: Both House and Outlaw tables get you D3+1 fighters bonus D6 XPs, while both Gene stealers and Chaos tables turn one of your fighters into a Psycher (and let him/her choose 1 psychic power). At this result I'd say the more universally useful reward is the free XPs to multiple fighters, but if your gang has decent Will stats on ganger types, the Gene stealer and Chaos table get you a permanent extra Psycher so here it depends.
- On 13+: House table gets you a permanent free Ganger with 150 creds of equipment and 2D6 XPs, Outlaws get you a Bounty hunter/Drammatis Personae, the Gene stealers get a temporary (only first D3 rounds of next game) Purestrain Genestealer and Chaos get a somewhat convoluted/book-keepy 'Eye of the Gods' special rule for their next battle: anytime a fighter takes an enemy OoA they roll a D6: on 1 they gain no XP from it, on 2-3 they get a cumulative +1 on this roll, on 4+ they get a temporary (only for that battle) +1 on a stat of their choice. For this result I think Chaos has the worst effect (since it risks you 'losing XP gains' for just a temporary benefit), while House table give the best reward (an Experienced ganger +150 creds of equipment that stay with your gang permanently, not just for next battle), while Outlaw table is second best (it explicitly lets you hire an Outlaw Drammatis personae, that might stay with the gang for multiple games).

In general I would say Outlaw favour table is the most 'generally reliable' to get you a 'useful' reward regardless of your gang, but if you have a decent Will stat across the gang then I'd say Gene stealer cult favour table is the best and can get you the most valuable rewards on average rolls, while Chaos favor table might be the worst table if you have bad Will (Goliath Psychers aren't particularly impressive).
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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Xenox Abomination's melee weapon "Spearing Spines and Bony Growths" got 1" Long range without Versatile... 😑
 

GraaEminense

Four-armed Emperor
Jan 12, 2015
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The worst one yet: "The House Favour table is the same as on p. 148 of the Rulebook and is included out of a sense of completeness".

It's not actually the same, it's a lot better.

Also, I can't see any reason for an Outlaw House gang not to become a cultist of some sort. The penalties for being an Outlaw might be significant, but the bonuses from being a cultist are great and so if you're a criminal you might as well be a murderous cannibal demon-worshipper while you're at it. They're better at being cultists than the actual Chaos cult gangs.That's horrible design, it should be a meaningful choice.

Edit: Also, a significant part of the book is about the Uprising campaign. However, the book does not contain the Uprising campaign: You need the new box for that.
 

Baffo

Gang Champion
Aug 2, 2018
385
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Ljubljana
Debatable: If you go for Chaos corruption, your leader has to perform the Dark ritual after battles (rather than going shopping or any other after-battle action) and instead of rolling on the Outlaw favours table (which is pretty decent overall) you have to roll on Chaos favour table (which is a bit riskier and has arguably worse rewards than other tables) and once you make the 'jump' into Chaos corruption your gang becomes Permanently Outlawed (you can't ever again swap alignment and if some Intrigue would make you swap you lose 5 Rep instead).
Granted there are more effects/benefits for being Chaos/Gene stealer corrupted, but I don't think it is automatically better to just being Outlawed.
 
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