So, I've got my hands on a copy of the book, and am currently working my way through it, and noted that there are some tangential chats on the forum about some of the books contents, but no centralised discussion space about the book itself.
So I figured I'd create one so people can comment on the book and make observations and ask questions.
I did note that GW has stressed the optional and modular nature of this book and its contents, and its most controversial section (being able to turn anything into a leader) is heavily caveated with a "make sure people agree you can do this" disclaimer, so i get that even GW recognises the game-breaking potential here, on the flip side I applaud them effectively slipping the reins here and giving players the space in the rules to run hog wild with their imaginations.
My first thought (which probably shows how unimaginative I am) was that an Ammo Jack leader was going to be incredible value for money, 50 creds for a BS3+ model with a boltgun, mesh and a power hammer is silly. That said it has T3 and a single wound, and the leader loss penalties for outcasts are a thing...
I also clocked the M7 BS2+ optional leader statline, which is insane, I guess its so you can play Eldar? Still, utterly nuts.
Looking at affiliations, the noble, criminal and merchant ones allow you to access any unique weapons their various entourages come equipped with, beyond the Cold Traders Sling Gun, are there any other unique weapons worth noting?
So I figured I'd create one so people can comment on the book and make observations and ask questions.
I did note that GW has stressed the optional and modular nature of this book and its contents, and its most controversial section (being able to turn anything into a leader) is heavily caveated with a "make sure people agree you can do this" disclaimer, so i get that even GW recognises the game-breaking potential here, on the flip side I applaud them effectively slipping the reins here and giving players the space in the rules to run hog wild with their imaginations.
My first thought (which probably shows how unimaginative I am) was that an Ammo Jack leader was going to be incredible value for money, 50 creds for a BS3+ model with a boltgun, mesh and a power hammer is silly. That said it has T3 and a single wound, and the leader loss penalties for outcasts are a thing...
I also clocked the M7 BS2+ optional leader statline, which is insane, I guess its so you can play Eldar? Still, utterly nuts.
Looking at affiliations, the noble, criminal and merchant ones allow you to access any unique weapons their various entourages come equipped with, beyond the Cold Traders Sling Gun, are there any other unique weapons worth noting?