TOPIC: Improved house ruled Necromunda.
All content is available here:
NECRODAMUS (OLD)
The original project was focused on official rules (RAW). This version is now named "Necrodamus" and is planned to become dead. I was sacrificing game time by maintaining it. At the same time, the official rules was not playable for me. It will not be supported in the future, however so far it has been difficult to let it go, so it might get some updates for the time being.
The related cards are available in yaktribe vault:
The only solution for me to be invested in this game is to have rules that work, and that's not compatible with official rules, RAW or some times even RAI.
Solution: New Bookromunda. Still complete with all gangs, scenarios, trading post, skills etc. But heavily modified to rebalance, streamline and fix this game. Unfortunately I'm not a game designer so several changes are imported from previous editions.
Campaign is fixed:
All content is available here:
NECRODAMUS (OLD)
The original project was focused on official rules (RAW). This version is now named "Necrodamus" and is planned to become dead. I was sacrificing game time by maintaining it. At the same time, the official rules was not playable for me. It will not be supported in the future, however so far it has been difficult to let it go, so it might get some updates for the time being.
The related cards are available in yaktribe vault:
- Complete Trading Post Pdf
- Tactics (Deck of Doom)
- Sub-plots (side objectives)
- Open Hive War (generate scenario)
- Badzone Environments & Events (battlefield effects)
- Resources (Territories/Rackets)
- Special Characters (static fighters)
The only solution for me to be invested in this game is to have rules that work, and that's not compatible with official rules, RAW or some times even RAI.
Solution: New Bookromunda. Still complete with all gangs, scenarios, trading post, skills etc. But heavily modified to rebalance, streamline and fix this game. Unfortunately I'm not a game designer so several changes are imported from previous editions.
- Rebalance costs (most stuff is more expensive). Top tier weapons like boltgun, plasmagun, nade launcher got extra expensive. Some less valuable weapons like wyld bow and rad gun got a lower cost increase.
- Skills are reworked in an attempt to rebalance. Particularly Shooting skills are nerfed.
- Shooting (ranged attacks) are nerfed.
- Stats are nerfed (only leader start with BS 3+, no gang can start with WS/BS 2+. Fighters start with a single wound.
Campaign is fixed:
- Income tax.
- Underdog bonus (XP & Giant killer)
- Gangs grow in strength by development (not earning large amount of money and buying already developed fighters)
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