So the rule book doesn't explicitly state that you can only gain Special Turf in Border Dispute if the other player has a Special Turf to steal. It seems to say that you can gain Special Turf any time you gain Turf, and thus, should you steal 3 Turf from another player, you get a Special Turf with a D6 4+. This is now interpreted by our Arbitrator to mean that should the losing player have Special Turf, it is lost with a D6 and gained by the winner, but if the loser has no Special Turf, the winner will still gain one with a 4+. Now, I know what the Arb says, goes, but I got permission to ask the general consensus on this. I also feel that adding another way of generating Special Turf besides the 3+/4+ followed by 6+ in the Stand-Off scenario into the campaign is detrimental to the mechanics. What do you guys think?