Scenario "Round the Block"
Gangs race to circuit the new arena of Cabalvox's sports division.
In the poorer levels of the Hive this is all done on foot, in the more affluent House areas and Ash wastes, races can become more extravagant...
Battle types, there are 3 variants depending on the wealth of the campaign and setting.
Games can be played in ZM with limited movement enhancing gear removed eg no wreckers, neoteks etc.
They can be allowed and other gangs can use the ash wastes dirtbike rules to make a rudimentary race equivalent.
Sector mechanicus, would also allow movement increasing wargear in the same way.
(And could even allow chicken walkers or lawnmowers...)*
Ash wastes races have their own rules.
Battlefield
Zm tiles, place at least 8 tiles into a square shape with the middle tile(s) missing (or if not possible use some other means to block the central corridor eg original card tiles).
Arrange the tiles so there are at least two options to move from one tile to the next in sequence, these should not be direct lines wherever possible. Pick one square and create a start and finish line along this piece.
Sector mechanicus, 4'x4'+ make the board with an impassable centre which should be roughly 1/3rd of the board surface in diameter.
Then choose a start/finish line.
Crews
2 player games,
each player should take 4 models of their choice from the gang, this may not be a hired gun, Dramatis personae, house agent or hangar on. Brutes may be taken.
Multiplayer games,
3-4 players, 3 models of their choice from the gang, , this may not be a hired gun, Dramatis personae, house agent or hangar on. Brutes may be taken.
5+, 2 models of their choice from the gang,, this may not be a hired gun, Dramatis personae, house agent or hangar on. Brutes may be taken.
Deployment
Players take turns to set up their models along the start line, no model can be placed within 1" of an enemy model.
No models may use special set up rules such as infiltration, tunnels etc
This is a TV show where the viewers want to see a race ;p
Gang tactics
2 players, At players discretion they may either pick an equal number of tactics cards to use 0-3 or roll a d3 and both receive that number of cards.
Multiplayer games, 3-4 players 2 cards max, 5+ 1 card max.
Ending the battle,
When the first model reaches the finish line having completed a circuit of the board, they are victorious.
In multiplayer games this could become a top three with rewards associated.
Rewards
2d6 x 10 credits to their stash of the model that crossed the line.
In multiplayer games the arbitrator should award appropriate 1st, 2nd & 3rd prizes.
Experience,
3xp to the model that completes the circuit and claims first.
2xp to models that are still active and not seriously injured when the race ends.
1xp for taking part.
Reputation
The victorious gang gains d3 reputation.
Weapon restrictions
Gangs may not use any weapon with any part that has a long range of 13"+, these weapons are kept back in the arena locker rooms for the games as fans want the fighting up close and personal.
Thrown weapons are the exception to this rule.
First turn, fighters may not shoot each other in the first battle round of the game, nor may they perform a charge. As soon as the 2nd round begins all models may act as normal.
Fighters that have a rule that normally stops this eg frenzon, have been issued a special Lobo chip from CabalVox that prevents these actions. (Space tech magic?)
Arbitrators notes
This is a sandbox scenario, where different additions will make massive differences such as the floor is a sludge sea or there are various flora and fauna waiting for our racers along the way. Another option would be to use the door rules from the Chrono maze scenario from Necromunda apocrypha in ZM games.
Try to limit the use of visibility affecting rules unless you want to come up with your own space magic explanation for how viewers get to see the guts of the race.
Traps should also be at arbitrator's discretion.