Campaigns that have almost never happened, and rules for in campaigns that also likely haven't happened

La'ayiv

Ganger
Apr 7, 2021
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-Gorkamorka Deff Islands, an alternate setting set on an imperial backwater. Pretty cool.
-There are also rules for using Necromunda gangs in Gorkamorka, but was designed for original necromunda
-Other alternate settings for necromunda, which probably exist. (Other than ash wastes, which I love because vehicles)
-A bunch of homebrew or article-based types of gang that might exist.
If anyone wants to make a campaign of some things, do so. Just occasionally drop a battle report.
Sorry this is a frankly unpleasant looking thread that is a waste of time, I thought it would work better.
 
I don't understand what the expectations for this thread are, but the title reminds me of a space hulk mod that my brother and I worked on. We spent a lot of time to make rules for pirates in space hulk and planned to use our favourite Necromunda models, but then fell sport of actually playing said rules.

Later I found the rules and planned to include a space hulk game as a mini game to our Necromunda campaign. Except it was on Necromunda and genestealers were replaced by slower moving zombies. Each zombie moved 3 squares but got a d6 extra action points to spend as the arbitrator wished. But the Necromunda campaign didn't happen so the mini game also didn't.
 
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