I think that Goliaths had something similar in their D66 tactic card table generator. Yours is a very flavorful tactic though)Thought it would be fun. Post ideas for tactics cards you wish existed. (Or complain about cards you wish didn't)
Had the thought of doing the same for injuries. You can choose to go into recovery or shuffle one “injured” card into your deck. Depending on how rude it could either do nothing or require you to put a flesh wound on someone by the end of the game.Not really a tactic card by itself, but I had this idea for a long time: player is offered an ancient weapon surrounded by endless rumours about its corrupted power and a great curse that follows whoever wields it. The player may sell it or dare to equip it... It has a meaty statline, but comes with a downside: the player has to shuffle X number of curse curds into their tactical deck which are unusable when drawn.
Escher actually have two such cards in House of Blades; Wyld Hunt adds a Wyld Runner and two Phelynx to your crew, and Unexpected Help lets you bring a fighter who isn't in the crew in as a Reinforcement.I would love to see a card that let you take an extra ganger (or two juves) in addition to your starting crew.
On a similar note I would like to see History of Violence get amended to reduce the enemies starting crew by 1 rather than have a selected fighter be replaced by another.
Alternatively it would be good if History of Violence was limited to gangers and juves.
Escher actually have two such cards in House of Blades; Wyld Hunt adds a Wyld Runner and two Phelynx to your crew, and Unexpected Help lets you bring a fighter who isn't in the crew in as a Reinforcement.
We're using cards based on a 10-15 card deck you create yourself, and I'm not including these cards in the deck for exactly this reason - I don't want to buy another box just to have these fighters ready just in case I ever draw this card.There are a few cards that give you one or two specific additional fighters, usually juves or prospects, but they are all specific to that gang and all just add them for that fight
What would be good is just a universal tactic card that allowed you to bring either one additional ganger or two additional juves to the fight that are part of your actual gang.
It’s not just Escher that have them by the way, Goliath, Ogryn, Orlock and Van Saar all have cards that specifically add one or two prospects or juves to your gang with specific load outs. The problem with these cards is that unless you have those specific new models just sitting there ready to use the cards can’t be used.