This one's for the arbitrators out there:
Does anyone use results of previous battles to influence how the trading posts barter, or how the boons of territories change? I was thinking about basic things such as playing a scenario involving stealing promethium increases the cost of blaze trait weapons by 10 or so credits for a few cycles. Basically I intend to expand on the civil "infrastructure" of hive cities to have a "natural" shifting of resources available to players to encourage new approaches to gang equipment composition.
Does anyone use results of previous battles to influence how the trading posts barter, or how the boons of territories change? I was thinking about basic things such as playing a scenario involving stealing promethium increases the cost of blaze trait weapons by 10 or so credits for a few cycles. Basically I intend to expand on the civil "infrastructure" of hive cities to have a "natural" shifting of resources available to players to encourage new approaches to gang equipment composition.