Did you know that to a Van Saar gang there are currently 91 options for hangers on, brutes, allies and the like?
That's a lot of minis, a lot of time and a lot of effort.
So why wouldn't we do it?
My name is Spamuel and this is my thread.
I have a Van Saar gang by the name of The Ashgrad Technoclasts, based in the settlement of Ashgrad on the outskirts of The Dust Wall, they routinely brave the tunnels beneath the irradiated remains of Hive Secundus in search of tech, salvage and the ever present hope of an untouched dome.
Obviously this means you need a little more than just your average gang, so let's have a look at what we can take.
This obviously allows for both legal and illegal trading, law abiding and outlaw alliances and everything in between.
Not to mention the fact that this list should (hopefully) get a few options bigger in a few different sections with the upcoming House Of Faith book!
But let's be honest, we Necromunda players are gluttons for punishment, especially when it comes to our minis!
I am wanting to make each of these minis unique, so that means trying to kitbash or convert each of them to suit my vision of Ashgrad.
Pictures of the first few on the list will come soon, but I'll get a few pictures of The Technoclasts up here.
My assorted WIP for the gang, including a very rough start to my leader and a few pre-detail and grime bases.
Until next time.
That's a lot of minis, a lot of time and a lot of effort.
So why wouldn't we do it?
My name is Spamuel and this is my thread.
I have a Van Saar gang by the name of The Ashgrad Technoclasts, based in the settlement of Ashgrad on the outskirts of The Dust Wall, they routinely brave the tunnels beneath the irradiated remains of Hive Secundus in search of tech, salvage and the ever present hope of an untouched dome.
Obviously this means you need a little more than just your average gang, so let's have a look at what we can take.
Brute/Hanger-On. | Name. | Done? |
Agitator. | ||
Ambot. | ||
Ammojack. | ||
Arachnirig. | ||
Bounty Hunter M3. | ||
Bounty Hunter M4. | ||
Bounty Hunter M5. | ||
Brute Handler. | ||
Bullet Merchant. | ||
Cadaver Merchant. | ||
Chem Dealer. | ||
Cogitator Core Servitor. | ||
Data-scrivener. | ||
Dome Runner. | Hunts The Ash | |
Fixer. | ||
Gang Lookout. | ||
Heretek. | ||
Hive Scum. | ||
House Agent 1. | ||
House Agent 2. | ||
House Agent 3. | ||
Iron Automata. | ||
Mutated Ogryn. | ||
Narker. | ||
Propagandist. | ||
Proxy. | ||
Rogue Doc. | Doctor Heirolious Book III. | |
Scabber. | ||
Scrapcode-Corrupted Ambot. | ||
Servitor Ogryn. | ||
Slopper. | BarBot | |
Sump Beast. | ||
Tech-Merchant. | ||
Warp Horror. | ||
House Allies. | ||
Catallus Masked Killer. | ||
Catallus Mindfrayed. | ||
Greim Jagerkin. | ||
Greim Krieg Mester. | ||
Ran Lo Auditor | ||
Ran Lo Bodyguard | ||
Ulanti Courtier. | ||
Ulanti Mirror Mask. | ||
Criminal Allies. | ||
Cold Trader - Void Born Scum 1. | ||
Cold Trader - Void Born Scum 2. | ||
Cold Traders - Bosun. | ||
Cold Traders - Cold Trader. | ||
Fallen Houses - Rebel Lord. | ||
Imperial Imposters - Master Charlatan. | ||
Narco Lords - Hive Scum 1. | ||
Narco Lords - Hive Scum 2. | ||
Narco Lords - Hive Scum 3. | ||
Narco Lords - Hive Scum 4. | ||
Narco Lords - Hive Scum 5. | ||
Psi-Syndica - Mind-Locked Wyrd. | ||
Rogue Factoria - Factoria Overseer. | ||
Rogue Factoria - Factoria Worker 1. | ||
Rogue Factoria - Factoria Worker 2. | ||
Rogue Factoria - Factoria Worker 3. | ||
Rogue Factoria - Work Party Boss. | ||
Guild Allies. | ||
The Corpse Guild - Bone Scrivener. | ||
The Corpse Guild - Corpse Grinder 1. | ||
The Corpse Guild - Corpse Grinder 2. | ||
The Corpse Guild - Pale Consort. | ||
The Guild of Coin - Groveller 1. | ||
The Guild of Coin - Groveller 2. | ||
The Guild of Coin - Master of Coin. | ||
The Guild of Coin - Skinflint. | ||
The Iron Guild - Hive Scum 1. | ||
The Iron Guild - Hive Scum 2. | ||
The Iron Guild - Hive Scum 3. | ||
The Iron Guild - Hive Scum 4. | ||
The Iron Guild - Hive Scum 5. | ||
The Promethium Guild - Cynder 1. | ||
The Promethium Guild - Cynder 2. | ||
The Promethium Guild - Pyrocaen Lord. | ||
The Promethium Guild - Pyromagir. | ||
The Slave Guild - Chain Lord. | ||
The Slave Guild - Pit Fighter 1. | ||
The Slave Guild - Pit Fighter 2. | ||
The Slave Guild - Shakleman. | ||
The Water Guild - Master Nautican. | ||
The Water Guild - Subnautican. | ||
The Water Guild - Syphonite. | ||
Pets. | ||
Caryatid. | ||
Cyberachnid. | ||
Cyber-Mastiff. | ||
Grapplehawk. | ||
Gyrinx Cat. | ||
Hacked Cyber-Mastiff. | ||
Hardcase Cyber-Mastiff. | ||
Necromundan Giant Rat. |
This obviously allows for both legal and illegal trading, law abiding and outlaw alliances and everything in between.
Not to mention the fact that this list should (hopefully) get a few options bigger in a few different sections with the upcoming House Of Faith book!
But let's be honest, we Necromunda players are gluttons for punishment, especially when it comes to our minis!
I am wanting to make each of these minis unique, so that means trying to kitbash or convert each of them to suit my vision of Ashgrad.
Pictures of the first few on the list will come soon, but I'll get a few pictures of The Technoclasts up here.
My assorted WIP for the gang, including a very rough start to my leader and a few pre-detail and grime bases.
Until next time.
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