you think the 30c for the fighting knife is a misprint?
Remember that gang rating is impacted by your house weapon list cost regardless of where you bought it. I just figured expensive things were that way to make your gang rating higher...
Don’t know about the axe for Goliath. Remember that the spud-jacker is the same price for practically the same thing, only difference being one has ‘knockback’ instead of ‘disarm’. If they lowered this price they would have to also bring down the price for brute cleaver to still make it on par. This would leave us with the issue of the stub cannon DEFINITELY being overpriced. But I don’t know, maybe a Goliath with axe and stub gun for 70c wouldn’t be UNDERpricedI am also of the impression that the 15 credit Goliath axe is a mistake.
If it is not, the price hike on Common items such as the axe and the fighting is an example of mind-bogglingly bad game design.
You can just buy these weapons for their regular TP price after the first game…
I realize this is the same issue with Gangers and access to Special Weapons.
But at this point they might as well include in the rules that the first game for any gang is never actually played. The gang should just randomly select a Juve, who then rolls on the Lasting Injury table. After this is done, the game actually begins.
Don’t know about the axe for Goliath. Remember that the spud-jacker is the same price for practically the same thing, only difference being one has ‘knockback’ instead of ‘disarm’. If they lowered this price they would have to also bring down the price for brute cleaver to still make it on par. This would leave us with the issue of the stub cannon DEFINITELY being overpriced. But I don’t know, maybe a Goliath with axe and stub gun for 70c wouldn’t be overpriced?
True, which begs the question if we’ll see a correction of this possibility in the nex FAQ, or if all other things for Goliath is overpriced;-)Well even if the 15 credits in the HWL is intended, they can still buy axes for 5 credits at the Trading Post.
So if it is an internal balancing issue, it only helps in the gangs very first game.
They've explicitly stated that costs sometimes differ between the TP and HWL. Twice. Check up the entry to both TPs (GW1&GW3). It's true that some items are more expensive in the HWL than in the TP contrary to the example/explanation/statement from the TPs, but to draw the conclusion form this that most of the discrepancies are "mis-prints" I believe is wrong. Apart from a couple of items, like the Cawdor Fighting Knife, I think that most is accurate, albeit at times poorly balanced. So with those statements from the entries to the TP:s I'd argue that it's much more reasonable to assume that they left out the bit that some items are also more expensive in the HWLs than in the TPs. So although that neither of us can make any certain assumptions (since we're not the rules developers) it's definitely NOT anything general that any discrepancies are mis-prints, some of the most talked of examples being the GLs for Goliath or the price of Lasguns for Escher that is clearly correct.In general, most of the HWL increases are "mis-prints" either on the Trading Post or the HWL. It's just which way (meaning is the TP number inaccurate or is the HWL) is up for debate.
This goes back to a thought I had a while back about N17’s original designers intentions (not the current lot who have inherited it).Well even if the 15 credits in the HWL is intended, they can still buy axes for 5 credits at the Trading Post.
So if it is an internal balancing issue, it only helps in the gangs very first game.
I agree with your thoughts on intentionality here, but I'm not sure how much 'crap' is/would be as a balancing factor. I think most of us have tried out too few variables to have a clear empirical understanding of it. Even playing 20 games might not afford one this insight if the meta and players stays the same. But since it's a campaign game that most of us are talking about when we discuss Necromunda '17 I think, to be fair, that neither might the designers had enough play testing experience of the system. While at the same time we can't possibly expect a campaign system to be a completely balanced game. It doesn't try to be 40k or anything similar, but has for all intents and purposes historically (and also now) been foremost a narrative format. There seems to be a lot of bitterness about the game, and I'm certainly guilty of expressing some of it. At least when this uncertainty of how they're dealing with the support of Turf War in the face of Dominion. But in these sort of threads I believe it's sometimes good to remind ourselves that it's a fun game and that with the right gaming group works. My only REAL wish list would be for them to give the future of the TW/Dominion formats some extra time and support and to release more frequent FAQs.This goes back to a thought I had a while back about N17’s original designers intentions (not the current lot who have inherited it).
I suspected that they intended Gangers* to be armed from the HWL only. Hence why they could never change weapons, because there would be no need - they would never get access to anything else.
In that way I suppose it could be designed as a mechanism to balance gangs. Though to be honest, if it was, it’s crap.
*Literally. Not Leaders, Champs, Juves.