Cawdor/GW4 Speculations/Discussions

I'm not sure that there will be as many repeat weapons as suggested. I hope that is not the case anyway...

So far neither the Goliath nor the Orlock weapon set contain any weapons repeated from the plastic sprue.

Escher have a few however:

· Set 1: Two autopistols and one plasma pistol.

· Set 2: One autopistol and one plasma pistol.

· Set 3: Two autopistols, two plasma pistols and a chem-thrower.

Van Saar appear to have a few repeats as well:

· Set 2: One lasgun and one shock stave.

· Set 3: Five energy shields (obviously, since this is the theme of the set), one shock stave, one las-carbine and one plasma pistol.

I would not hold my breath for alternate poses, sadly... The sets released so far contain almost exclusively identical poses to the plastic arms.

In the interview Andy Hoare mentioned the long rifle and two-handed axes having the same poses as the leader with the gang icon.

Other than that the only weapons I remember being mentioned are the heavy stubber and the chainglaive. It is safe to assume that the chainglaive will fit on the polearms. Where the heavy stubber goes is anyone's guess.

I'm hoping we won't see as many hand flames since it is already in the plastic set, but I realize this is naive.

I don't expect there to be any autoguns, we already get two unique autoguns on the sprue. Nor do I expect any additional autogun-polearms and blunderbuss-polearms, they are already covered in the sprues.
 
Yes.

The long rifle is in the Cawdor House Weapon List, but it is not on the plastic sprue. So it is safe to assume it will be in one of the Forge World Weapon Sets.

If I recall correctly Andy Hoare mentioned it being in the resin kits during the Cawdor interview on July 20th.
He mentioned that it was designed to fit the leader model, so he will be leaning on the long rifle instead of the gang icon.

Thanks for that, looking forward to seeing what options they get.

Steve
 
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I wish there was some mechanic in place to allow swarm style gangs to exceed the maximum number of participants in a scenario such as (10) + 2 for Cawdor/Chaos Cultists. This way it may balance things especially when facing Van Saars hitting on 2+ at long range when in cover... lol.

Also it would be interesting to see some kind of spiraling expenses or balancing mechanic for the campaign as i feel this is where the biggest issues arise in the game. Great game so far but still needs a little more polishing which appears to be happening with each new edition.
 
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Just got the book running through some stuff

Bomb rats 30 pts, attach a grenade you own to it for an action, then every turn you do intelligence check, if you pass you control its direction if not it scatters randomly, when it gets within range bomb goes off on a 2+. You have unlimited rats. They ignore terrain and climb for free, if you get a high int cawdor dude you can get nearly homing missiles.

Birds are 90 (rare 12) have a mechanic where they constantly try to charge nearest unless you pass willpower to control them (which at 6" I think confirms pets can willingly charge out of tether range but would try to return after) at end of action pass willpower and bird can make a free move/disengage back towards owner.


Escher brute- toxin or chem breath templates, has 4+ regen aslong as its not on fire 220
cawdor- twin linked stubber option, has normal otherwise + flak armour. 4 wounds, can re roll cool, leaderships and willpower
servitor- 230, heavy bolter-flamer-stubber options + light or heavy carapace, inbuilt suspensor and re rolls ammo checks
van sar- 4 arms, can take plasma in 1 for 60, rad in another for 60 and upgrade to heavy carapace. Can shoot twice a turn at different targets 240

some rough cards
effigy of the damned pick terrain feature atleast 6" diameter or a tile, for turn any models entering or begining turn there roll to see if they blaze
faith through fear, when you fail cool check you can immidiatly charge nearest enemy
faith through fire, if you are on fire you can act normaly, and your attacks gain blaze for that turn (you still take damage but can act)
for the lost, for every model out of action chosen champ or leader gain +1st and attack to max of 3 for 1 turn

basic ones
quick time, gain +2 move on a 1 at end of phase you lose it
you!- chose enemy model within line of sight any ranged or melee against them is at a +1 the model that saw them can only shoot or attack that guy till he goes Ooa


Edit-

Interesting thought on bomb rats, you gotta be within 9" for the intelligence test to control them, and when they are within 1" of friend or foe they could blow. It doesn't state what type of grenade, just that you own them. So in theory you could load them with smoke grenades, move ganger to position, then move rat into base with ganger to detonate smoke very accurately. Very strong considering photo goggles are house list for cawdor.
 
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Thanks for that ;)

More interested in the campaign given we will be starting our new campaign tomorrow. Any details?

I have made my gang and even written it out and put fighters onto cards. What a good boy I am.

Can’t wait btw
 
All the turfs look interesting, some are stronger than others most have somewhat of a theme. How the turf gets dealt out is too complicated to write out without breaking the no word for word rule

cawdor- 1 lets you roll 2d6 for turf, could get attacked by monsters, cawdor owning it removes chance of being attacked. Most of their turf is about turning a profit (one is you gain money when opponents die from making food from the corpse)
Goliahts- Their turfs tend to be giving you juves and gangers (one gives 2 fully equipped hive scum for every battle, other supplies juves and gangers)
escher- can get cheaper toxin/chem weapons and discount on medical kits, one can remove injuries, or re roll serious injuries (normal gangs cant re roll memorable death, escher can)
orlocks- mostly terrain advantages like tunnels and bridge
van saar-1 turf basically gives blackout to a zone (they just get some rep for owning it), 2nd is their crazy one, pick 1 weapon (like plasma gun, lasgun) and that weapon can pick from blaze, rad, seismic,shock as a trait to gain, all weapons of that type bought after gain that trait+unstable, van saars bonus is they can pick 2 3rd is some free rarity trading post thing, van sars bonus is only some rep and extra money if you own it + their 2nd one
 
I like the idea of bomb rats, but the whole unlimited thing I'm not a fan of. I'd rather have a limit of 1/3 but have them more controlled; rats are already intelligent. Giant, mutated, domesticated ones may be even more so. Also, it's not like they're timid of humans.

Brutes seem, well, brutal. Looking forward to a servitor model, and interested to see how they are dealt with by FW considering the options available.
 
drinking hole- when you fail a cool check, choose to re roll, but mark card giving him -1 to hit for rest of game from hitting the drinks
delaque can choose 3 enemies to have drinks spiked, -1 to all tests and checks

gambling den- money making mini game (you need a deck of cards)- delaque can nominate 1 enemy fighter and call their debtors and threaten fighter, that fighter doesnt show up to that game

needle ways- up to 3 dudes can infiltrate at end of first round, showing up at 1 point on ground floor within 2" of that point
delaque can do 2 groups of 3 infiltrating this way
 
I like the idea of bomb rats, but the whole unlimited thing I'm not a fan of. I'd rather have a limit of 1/3 but have them more controlled; rats are already intelligent. Giant, mutated, domesticated ones may be even more so. Also, it's not like they're timid of humans.

Brutes seem, well, brutal. Looking forward to a servitor model, and interested to see how they are dealt with by FW considering the options available.

On the servitor point, though you can't tell from the stats the fluff references the Lugger class servitor as being tracked.

Time to get some kataphrons!!
 
Having built my first batch of cawdor ready for tomorrow, with a little ingenuity you can actually get a fair amount out of their poses, despite leader being that single pose, with the 2 alternate shoulder sections you can do alot with it, crossbow loading, holding spear across the body, holding icon, holding spear in same pose as icon looks pretty cool
 
Hmm... Maybe a converted Girallon for Escher then?

I wasn't aware of that model!

Not quite sure if it's on point though. Imagine a particularly shaggy looking gryph hound, with a clawed fiend head & arms and a double reptile tail.

Essentially it's a result of Escher experiments on illegal imported alien creatures.

It's not as strong as the other brutes but has a bit more finesse in its weapon options :)
 
Having built my first batch of cawdor ready for tomorrow, with a little ingenuity you can actually get a fair amount out of their poses, despite leader being that single pose, with the 2 alternate shoulder sections you can do alot with it, crossbow loading, holding spear across the body, holding icon, holding spear in same pose as icon looks pretty cool

What load out did you go with for your leader and champs?