The falling edge should probably be randomised if multiple edges are equidistant (and within 1").
- Add a 'A Sense of Fair Play' section that states players are encouraged to roll-off or randomly determine the outcome of contested or unwritten circumstances/rules.
- Pinned: Clarify you only recover from pinning if you started the turn pinned. Clarify you may only crawl if you started the turn pinned.
- Multiple Combat: Clarify the chosen outnumbered fighter must finish all his combats before you move on to choose another fighter.
- Multiple Combat: Reword to account for the situation where an outnumbered fighter may not immediately fight his opponents one after another (i.e. if it's not his turn).
At the moment it seems to be assumed players can figure out the best approach in those sort of situations. There's several similar rules (e.g. closest target when shooting) so I don't think it's a good approach to clarify it every time, but an option could be to add more of a general "Figure It Out Yourself" section as a catch all. For example.
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IMO the only way to do it and not be ambiguous is for the fighter to remain in full cover or out of sight. If they leave full cover then they forfeit hiding.
- Hiding: A model can hide anywhere. Discretion in seeing the hidden model only applies to partial cover.
- Broken Fighters: Replace "away from the enemy" with "away from the closest enemy fighter (ie he cannot end the move closer to that enemy)". Replace "towards cover" with "the closest position where all enemy fighters cannot draw line of sight to him."
- Attacking Terrain: Clarify demolition and striking terrain can only be done during the fighter's turn and as long as he didn't run or charge. Clarify only hth weapons can be used to strike terrain and you may choose which weapon to use for each attack.
- Scavvies - Two Heads: Replace extra attack with "starts with the Gunfighter skill." Tox Bombs: Reduce cost to 15cr. At the start of both players' turns roll a D6. On a 1 the marker is removed at the end of the turn.
- Replace all appropriate instances of "cover" with "full cover".
@Tiny To be fair, most of the changes in the NCE are borne of the need for clarity and consistency in the rules. In some cases the action of doing so also changes the game balance, such as the Hiding rules. Such changes tend to be discussed here at length until some consensus is reached, and possibly changed again after some more playtesting.