In an effort to find some water tight rules for the NCE hiding rules there's been indepth discussions which you can find here and here. It seems there are several viable ways of dealing with hiding, so here is a poll so we can get some sort of numbers behind the preferred methods. The poll will be open until probably late November, so hopefully we can see how the new Necromunda does hiding, and there's plenty of time to playtest the varying ways (Ambushes are particularly useful). Note the poll is aimed more for just getting some numbers behind the various approaches rather than voting on exact rule wording. We can still discuss tweaking the example rules later on. In all options, except E, the proposed visual spotting rule would be to see the majority of the model. Otherwise the normal hiding rules apply (fighter must not have ran or charged to hide, Initiative ranged auto-spotting bubble). A) A model must be in base contact with concealable vertical terrain (e.g. barricade or wall). Hiding represents hugging terrain to hide behind it or stay in its shadows and break up his outline. B) A model must be within 1" of concealable terrain (e.g. barricade, end of a wall, ledge). However, only terrain within 1" is used when determining if he can be seen (unless he's fully obscured from that enemy). Hiding represents the fighter usually hiding behind a particular piece of terrain. C) A model can hide anywhere. Hiding represents more of a 'stealth mode' where he's keeping his head down while moving slowly or going prone. D) A model can hide anywhere. However, only terrain within a number of inches equal to his Initiative characteristic is used when determining if he can be seen (unless he's fully obscured from that enemy). Hiding represents the fighter using his wits amongst the surrounding terrain to stay out of sight. E) A model can hide anywhere a person might reasonably conceal himself. He will be seen if any enemy are in a position where they would clearly be able to see him. The subjective nature allows players to figure out for themselves whether the fighter could realistically hide in that particular situation.