I find painting to be surprisingly zen, and I'm getting to the point that I can't justify painting more delaque stuff - at least until certain specific models I'm waiting on turns up.
With that in mind, I've decided to start on a corpsegrinder cult.
Before I put them together, does this look horribly wrong for a starter gang somehow;?
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Obviously I'm gonna rush to get the third champion if I play this in campaign mode. I'm unsure what weapon I'd want with him - I dislike the rotary flensing saw, and for voracity reasons I prefer to not bring more than one of the same weapon sets, so maybe paired brute chain cleavers? Or maybe something more exotic from the trading post.
I rarely see scenarios that allow more than 10 starting crew, so I probably want to aim around there. IDK if the last ganger should be a 6th juve or if I should deign to include a single skinner. He won't be able to take part in the melee group activation I'm planning to have with my leader, so idk. It also seems to me like skinners are pretty bad. Maybe I can just give a juve some melee stuff and a frenzon collar if it turns out I want more melee power.
Are there any particularly standout ranged weapons to get from the trading post for my juves? Getting them properly armed will also be a priority.
And what do people usually do for skills? I must admit I'm not seeing a super obvious route to go here. Combat skills are good I suppose, and the gang specific ones - I ended up picking up a smattering of different ones for the champions.
Does anyone know if armoured undersuits stack with the mask bonus? Because that sounds fairly disgusting.
With that in mind, I've decided to start on a corpsegrinder cult.
Before I put them together, does this look horribly wrong for a starter gang somehow;?

Necromunda: Underhive
Necromunda Underhive online tools by YakTribe.games greatly enhances your Necromunda Underhive experience by providing gang management, campaigns, customization and more. No more spreadsheets, manage your gangs online and print out battle tracking sheets and even ganger cards.

Obviously I'm gonna rush to get the third champion if I play this in campaign mode. I'm unsure what weapon I'd want with him - I dislike the rotary flensing saw, and for voracity reasons I prefer to not bring more than one of the same weapon sets, so maybe paired brute chain cleavers? Or maybe something more exotic from the trading post.
I rarely see scenarios that allow more than 10 starting crew, so I probably want to aim around there. IDK if the last ganger should be a 6th juve or if I should deign to include a single skinner. He won't be able to take part in the melee group activation I'm planning to have with my leader, so idk. It also seems to me like skinners are pretty bad. Maybe I can just give a juve some melee stuff and a frenzon collar if it turns out I want more melee power.
Are there any particularly standout ranged weapons to get from the trading post for my juves? Getting them properly armed will also be a priority.
And what do people usually do for skills? I must admit I'm not seeing a super obvious route to go here. Combat skills are good I suppose, and the gang specific ones - I ended up picking up a smattering of different ones for the champions.
Does anyone know if armoured undersuits stack with the mask bonus? Because that sounds fairly disgusting.
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