hey folks, for the last 2 months I took the time to rewrite the chaos cultist gang to make it come more in line with the NCE rules. I have play tested these rules in my local group, and they seem relatively balanced.
if you could take the time to read thru and consider the gang let me know what you think or if anything requires changing, for the most part its still very similar to the old cultists gang but I toned down a lot of things that I thought were simply too powerful.
also I found a list of mutations while I was searching necromunda stuff online and discovered a list of mutations someone wrote up. initially I discarded it after believing it to be too powerful, but when I came back to it I rewrote and toned down a lot of the mutations or just flat out changed them.
the rules are here:
https://yaktribe.games/community/vault/chaos-cultists-take-3.288/
if you could take the time to read thru and consider the gang let me know what you think or if anything requires changing, for the most part its still very similar to the old cultists gang but I toned down a lot of things that I thought were simply too powerful.
also I found a list of mutations while I was searching necromunda stuff online and discovered a list of mutations someone wrote up. initially I discarded it after believing it to be too powerful, but when I came back to it I rewrote and toned down a lot of the mutations or just flat out changed them.
the rules are here:
https://yaktribe.games/community/vault/chaos-cultists-take-3.288/
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