Charging Hidden fighters (but wait)

Tomcaet

Gang Champion
Nov 9, 2014
281
312
83
Łapy, Poland
When charging, you must target a fighter that is not Hidden. You can charge more than one opponent if it's possible. If the target has a Hidden ally close by, can you charge them both, or would you need another charge (as now they're surely not Hidden anymore)?

Attacker "finds" the other ganger during the charge, can they decide to redirect to catch both in combat? Or would the Hidden status protect the fighter for that instant? The protection is poor, as the following charges can now target them, but the hiding was poor too, the buddy nearby wasn't being sneaky at all.

Actually came up in a game and probably had harsh consequences. :p
 
Nah when you charge you declare against a model or models. Ye cant change target mid charge ya cheeky monkey!
 
CRE is telling me you cannot declare a charge against someone who's hiding. You also cannot run within 8" of an enemy (not that you can check before declaring a charge); oh and you spot them within your initiative distance.
So you declare the charge against the only model/s you can; move up remove the hiding counter from the nearby model, move the rest of your gang and proceed to fill the goit full of holes.

Is it therm optics that gives you double spotting distance? if so you have at least 1 work around shove that on an Initiative 4 guy then everyone in charge range is therefore already spotted.
 
IR goggles give triple distance, but won't see through walls. You can charge there though if they're not Hidden.

Actually, if being Hidden gave such an immunity, you could bubblewrap a visible model with Hidden ones, or make another barrier of this kind on the way, making charge impossible, guaranteed to fail. That's bad, why would a determined charger be just stopped? At no point is charge declared against Hidden fighters, you just engage your target in the chosen way. Should Hiding nearby prevent that?
 
CRE is telling me you cannot declare a charge against someone who's hiding. You also cannot run within 8" of an enemy (not that you can check before declaring a charge); oh and you spot them within your initiative distance.
So you declare the charge against the only model/s you can; move up remove the hiding counter from the nearby model, move the rest of your gang and proceed to fill the goit full of holes.
According to NCE p. 10, a fighter cannot run if there is any enemy models within 8" at the start of their turn. Should an enemy fighter be hidden, they're not considered present for the opponents. Thus, a run action that reveals an enemy fighter does not stop that run, since that enemy wasn't "present" at the start of their turn.

This is, however, irrelevant, as charging is independent of running, as can be seen on that very page and page 11. It is, specifically, like a run in that you move at your double move rate. It is also specifically stated that you may declare a charge against any enemy model not in hiding, implicitly independent of distance. Thus, it is not under the curfew of the running rules as stated above.
 
IR goggles give triple distance, but won't see through walls. You can charge there though if they're not Hidden.

Actually, if being Hidden gave such an immunity, you could bubblewrap a visible model with Hidden ones, or make another barrier of this kind on the way, making charge impossible, guaranteed to fail. That's bad, why would a determined charger be just stopped? At no point is charge declared against Hidden fighters, you just engage your target in the chosen way. Should Hiding nearby prevent that?

Actually a better one would be having someone who can shoot after a run move (hip shooting if I remember correctly) declaring a charge (because you cannot run within 8", failing the charge but using that 4" close range shotty on scatter to mess both fighters up. That's off the top of my head though, for all I know you might have to rescind 4" of movement on a failed charge; don't know haven't reviewed the relevant section.
 
Actually a better one would be having someone who can shoot after a run move (hip shooting if I remember correctly) declaring a charge (because you cannot run within 8", failing the charge but using that 4" close range shotty on scatter to mess both fighters up. That's off the top of my head though, for all I know you might have to rescind 4" of movement on a failed charge; don't know haven't reviewed the relevant section.
That wouldn't work even if you misinterpreted the charging rules, since a charge is not a run. Hip Shooting lets you shoot after running. It doesn't let you do squat after charging.